Battle of Hastings

Standards

Framework Standards
ACARA AC9S1U02AC9TDI6P05AC9TDI6P02AC9TDI6P05
Framework Standards
NZC Communicating in Science - Lv 1Computational Thinking - PO3Understanding about Science - Lv 1Computational Thinking - 3Computational Thinking - PO2
Framework Standards
UKNC Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital contentComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digitsComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
Framework Standards
CA-CS 3-5.AP.123-5.CS.26-8.AP.136-8.AP.17K-2.AP.10K-2.AP.13K-2.DA.62.AP.123-5.AP.103-5.AP.113-5.AP.126-8.AP.136-8.AP.146-8.AP.15
CCSS CCSS.ELA-LITERACY.RH.6-8.7CCSS.ELA-LITERACY.RST.6-8.3CCSS.MATH.CONTENT.6.EE.C.9CCSS.MATH.CONTENT.7.EE.B.4CCSS.ELA-LITERACY.RH.6-8.7CCSS.ELA-LITERACY.RST.6-8.3CCSS.MATH.CONTENT.6.EE.B.6CCSS.MATH.CONTENT.7.EE.B.4
CSTA 1A-AP-081A-AP-101A-DA-051B-AP-091B-AP-102-AP-102-AP-121B-AP-102-AP-102-AP-112-AP-123A-AP-133A-AP-143A-AP-15
FL-CS SC.6.PE.1.1SC.6.PE.1.2SC.6.PE.1.3SC.6.PE.1.4SC.6.PE.1.6SC.K12.CTR.2.1SC.K12.CTR.5.1SC.K12.CTR.6.1SC.6.CCM.1.2SC.6.PE.1.1SC.6.PE.1.2SC.6.PE.1.4SC.6.PE.1.6SC.7.PE.1.1SC.7.PE.1.4SC.8.PE.1.1SC.K12.CTR.2.1SC.K12.CTR.5.1
ISTE 1.3a1.5a1.5b1.5c1.5d1.5b1.5c1.5d1.6a1.6b1.6c
NGSS MS-ESS3-3MS-ETS1-2MS-LS2-5MS-PS1-3MS-ETS1-2MS-ETS1-3MS-ETS1-4MS-PS3-3
NY-CS 7-8.CT.107-8.CT.47-8.CT.87-8.CT.97-8.NSD.27-8.CT.47-8.CT.87-8.CT.97-8.IC.17-8.IC.27-8.NSD.27-8.NSD.3
SC-CS 6.AP.1.16.AP.1.26.AP.2.16.AP.3.16.AP.5.16.AP.5.27.AP.5.17.AP.5.27.CS.1.17.CS.1.28.AP.4.18.AP.5.1
TEKS 126.43.c.4.B126.43.c.4.D126.6.B.2126.6.B.4126.6.B.6126.7.B.6126.7.B.8126.43.c.4.B126.43.c.4.C126.43.c.4.D126.7.B.6126.73.c.4.C126.73.c.4.D126.73.c.5.C
UT-CS 1.AP.11.AP.42.DA.23.AP.34.CS.37.AP.38.AP.43.AP.25.AP.15.AP.26.AP.37.AP.17.AP.27.AP.3
Knight on horse and dismount warrior fighting

Students explore the Battle of Hastings through a hands-on quest: coding robots to clean a polluted river (testing water conductivity, gripper functions) and delivering solar panels using logic blocks (if/do, sensors). Integrates history with robotics and environmental science.

Current Status

Not Enrolled

Price

Free

Get Started