Busy Bees – Intermediate

Standards

Framework Standards
ACARA AC9TDI4P02AC9TDI4P04AC9TDI4P02AC9TDI4P04AC9TDI6P02AC9TDI6P05AC9TDI6P02AC9TDI6P05
Framework Standards
NZC Computational Thinking - PO2Computational Thinking - PO3Computational Thinking - PO2Computational Thinking - PO4Computational Thinking - PO3Computational Thinking - PO3
Framework Standards
UKNC Computing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functionsComputing KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital contentComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digitsComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problemComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
Framework Standards
CA-CS 4-5.AP.104-5.AP.114-5.AP.124-5.AP.134-5.AP.144-5.AP.164-5.AP.174-5.AP.104-5.AP.114-5.AP.124-5.AP.134-5.AP.144-5.AP.174-5.IC.203-5.AP.103-5.AP.113-5.AP.123-5.AP.133-5.AP.143-5.AP.173-5.AP.184-5.AP.104-5.AP.114-5.DA.54-5.IC.204-5.IC.21
CCSS CCSS.ELA-LITERACY.RST.6-8.3CCSS.ELA-LITERACY.SL.5.1.BCCSS.MATH.CONTENT.5.G.A.2CCSS.ELA-LITERACY.RST.6-8.3CCSS.ELA-LITERACY.SL.4.1.BCCSS.MATH.CONTENT.5.G.A.2CCSS.ELA-LITERACY.RI.4.7CCSS.ELA-LITERACY.SL.4.1.BCCSS.MATH.CONTENT.4.G.A.1CCSS.ELA-LITERACY.RST.6-8.3CCSS.ELA-LITERACY.RST.6-8.4CCSS.ELA-LITERACY.SL.5.1.C
CSTA 1B-AP-081B-AP-102-AP-102-AP-122-AP-142-DA-081B-AP-081B-AP-101B-AP-142-AP-102-AP-112-AP-172-IC-211B-AP-091B-AP-101B-AP-161B-AP-172-AP-132-AP-171A-AP-081A-AP-101A-DA-051B-DA-061B-DA-072-AP-102-AP-112-DA-073A-AP-133A-DA-093A-IC-24
FL-CS SC.2.PE.1.1SC.2.PE.3.1SC.2.PE.3.4SC.3.PE.3.3SC.3.PE.3.4SC.5.PE.3.1SC.K12.CTR.2.1SC.K12.CTR.4.1SC.K12.CTR.5.1SC.K12.CTR.7.1SC.2.PE.1.1SC.2.PE.3.1SC.2.PE.3.2SC.2.PE.3.3SC.3.PE.3.3SC.5.PE.3.1SC.K12.CTR.2.1SC.K12.CTR.4.1SC.K12.CTR.5.1SC.K12.CTR.7.1SC.2.PE.1.1SC.2.PE.3.1SC.2.PE.3.2SC.2.PE.3.3SC.3.PE.3.3SC.3.PE.3.4SC.K12.CTR.2.1SC.K12.CTR.4.1SC.K12.CTR.5.1SC.K12.CTR.7.1SC.2.PE.3.1SC.2.PE.3.3SC.3.PE.3.3SC.3.PE.3.4SC.5.PE.3.1SC.K12.CTR.2.1SC.K12.CTR.4.1SC.K12.CTR.5.1SC.K12.CTR.7.1
ISTE 1.3c1.5a1.5b1.5c1.6a1.4b1.5a1.5b1.5c1.6d1.7a1.4c1.5a1.5b1.5d1.6c1.6d1.3a1.3b1.3d1.5a1.5b1.5c1.5d1.7d
NGSS 1-LS1-22-LS2-23-5-ETS1-13-5-ETS1-23-5-ETS1-33-LS2-14-PS4-31-LS1-23-5-ETS1-23-5-ETS1-33-ESS2-23-LS2-14-LS1-1K-ESS2-11-LS1-22-LS2-23-5-ETS1-13-5-ETS1-23-5-ETS1-33-LS2-14-PS4-34-LS1-2HS-LS2-8MS-LS1-4MS-LS1-5MS-LS2-1
NY-CS 4-6.CT.44-6.CT.64-6.CT.74-6.CT.84-6.IC.74-6.NSD.44-6.CT.104-6.CT.44-6.CT.64-6.CT.74-6.CT.84-6.DL.24-6.IC.34-6.NSD.44-6.CT.104-6.CT.44-6.CT.64-6.CT.74-6.CT.84-6.DL.24-6.IC.34-6.CT.44-6.CT.64-6.CT.84-6.IC.34-6.IC.74-6.NSD.1
SC-CS 4.AP.1.14.CS.1.25.AP.2.15.AP.4.16.AP.1.16.AP.1.26.AP.4.16.AP.5.16.AP.5.26.CS.1.27.AP.5.27.CS.1.17.CS.1.28.AP.5.28.CS.1.14.AP.1.14.AP.2.24.AP.3.14.CS.1.25.AP.2.25.AP.3.15.AP.4.16.AP.1.16.AP.4.16.AP.5.16.AP.5.26.CS.1.27.AP.5.27.CS.1.17.CS.1.28.AP.5.28.CS.1.14.AP.1.14.AP.2.24.AP.3.15.AP.2.15.AP.2.25.AP.4.16.AP.1.16.AP.1.26.AP.2.16.AP.5.16.AP.5.26.CS.1.27.AP.5.27.CS.1.17.CS.1.28.AP.5.28.CS.1.14.AP.1.15.AP.4.16.AP.1.16.AP.3.16.AP.5.16.AP.5.26.CS.1.27.AP.5.17.AP.5.27.CS.1.17.CS.1.28.CS.1.1
TEKS 126.43.c.3.B126.43.c.4.B126.43.c.4.D126.43.c.4.F126.7.B.5126.7.B.6126.43.c.4.B126.43.c.4.C126.43.c.5.F126.43.c.7.D126.7.B.5126.7.B.6126.7.B.9126.43.c.4.E126.43.c.5.F126.7.B.10126.7.B.11126.7.B.6126.7.B.8126.43.c.3.A126.43.c.4.B126.43.c.4.C126.6.B.2126.6.B.4126.6.B.6126.7.B.3126.73.c.4.A126.73.c.4.C126.73.c.7.E
UT-CS 4.AP.24.AP.34.AP.44.AP.54.CS.35.AP.15.AP.34.AP.14.AP.24.AP.34.AP.44.AP.55.AP.15.AP.35.IC.13.AP.23.AP.33.AP.53.AP.65.AP.15.AP.51.DA.12.AP.12.AP.23.DA.13.DA.25.DA.16.AP.16.AP.29-12.AP.69-12.DA.49-12.IC.5
Bee with honey on spoon

Students role-play as bees regrouping after a storm, collaborating to rebuild their hive. They assume Waggle or Round Dancer roles, coding robots to sync movements, lights, and sounds while learning teamwork, problem-solving, and applying prior coding skills.

Lesson 3 – We Made It

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Lesson 4 – Pheromones

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Current Status

Not Enrolled

Price

Free

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