Create Mat – Advanced

Standards

Framework Standards
ACARA AC9M10A05AC9M7A04AC9M7A05AC9M9A05AC9M9SP01AC9TDI6P02AC9TDI6P02
Framework Standards
NZC Computational Thinking - PO3Mathematics - Use proportional reasoning to transform numbers and shapes, inc. right-angled triangles. Apply tables, equations, and graphs to explore patterns. Understand area, perimeter, and volume for 2D and 3D shapes. Use visual data to investigate and explain patterns, variations, and chanceComputational Thinking - PO3
Framework Standards
UKNC Computing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functionsMathematics KS4 - Calculate or estimate gradients of graphs and areas under graphs, and interpret results in cases such as distance-time graphs, velocity-time graphs and graphs in financial contextsMathematics KS4 - Recognise, sketch and interpret graphs of linear functions, quadratic functions, simple cubic functions, the reciprocal function y = 1/xMathematics KS4 - Where appropriate, interpret simple expressions as functions with inputs and outputsComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functions
Framework Standards
CA-CS 6-8.AP.136-8.AP.156-8.AP.196-8.DA.89-12.AP.166-8.AP.126-8.AP.136-8.AP.156-8.AP.18
CCSS CCSS.MATH.CONTENT.HSF.BF.A.1CCSS.MATH.CONTENT.HSF.IF.C.7CCSS.MATH.CONTENT.HSF.TF.A.2CCSS.MATH.CONTENT.HSF.TF.B.5CCSS.MATH.CONTENT.6.EE.B.6CCSS.MATH.CONTENT.6.RP.A.3CCSS.MATH.CONTENT.7.NS.A.3CCSS.MATH.CONTENT.8.F.B.3
CSTA 2-AP-112-AP-132-AP-172-DA-083A-AP-162-AP-102-AP-112-AP-132-AP-16
FL-CS SC.912.CS.2.1SC.912.CS.2.3SC.912.CS.2.4SC.912.CS.2.5SC.912.CS.2.6SC.912.CS.2.7SC.912.CT.1.1SC.912.CT.1.2SC.68.CS.2.1SC.68.CS.2.3SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CS.4.1SC.68.CT.1.1SC.68.CT.2.1
ISTE 1.3d1.5b1.5c1.6b1.6d1.7d1.7f1.1a1.1b1.2d1.4b1.5d1.6a1.6d
NGSS HS-ETS1-2HS-ETS1-4HS-PS4-1MS-ETS1-2MS-ETS1-4MS-PS4-3
NY-CS 7-8.AP.27-8.AP.57-8.AP.97-8.CS.27-8.CT.17-8.CT.67-8.DA.27-8.DL.26-8.AP.106-8.AP.116-8.AP.126-8.DL.26-8.IC.16-8.IC.36-8.NI.16-8.NI.2
TEKS 127.789.c.4.E127.789.c.4.F127.789.c.5.B127.789.c.5.D127.789.c.5.F127.789.c.7.B127.789.c.7.O127.789.c.8.C127.763.c.1.A127.763.c.3.F127.763.c.5.E127.763.c.5.F127.789.c.2.B127.789.c.5.A127.789.c.5.D
UT-CS 6.AP.37.AP.18.AP.48.DA.4CSIII.AP.66.AP.26.AP.37.AP.18.AP.3
Robot painting

Students explore programming and trigonometry by coding robots to graph the sine function y=asin⁡(x), applying variables, amplitude, and angles. They test their programs on a mat, adjusting parameters to visualize wave behavior, then extend learning with Morse code and fiducial chess activities.

Lesson 1 – Sine Wave

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Lesson 2 – Morse Code

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Current Status

Not Enrolled

Price

Free

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