Create Mat – Advanced

Standards

Framework Standards
ACARA AC9M5SP02AC9TDI6P02AC9TDI6P02
Framework Standards
NZC Computational Thinking - PO2Mathematics - Represent number operations in various ways. Understand fractions, decimals and angles. Use number operations to reason about measurements and investigate variations in patterns, shapes, probabilities, and data. Work with exponents, tell the time, and convert between units of timeComputational Thinking - PO2
Framework Standards
UKNC Computing KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital contentComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputMathematics KS2 - Describe positions on a 2-D grid as coordinates in the first quadrantComputing KS2 - Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
Framework Standards
CA-CS 6-8.AP.136-8.AP.156-8.AP.196-8.DA.89-12.AP.166-8.AP.126-8.AP.136-8.AP.156-8.AP.18
CCSS CCSS.MATH.CONTENT.HSF.BF.A.1CCSS.MATH.CONTENT.HSF.IF.C.7CCSS.MATH.CONTENT.HSF.TF.A.2CCSS.MATH.CONTENT.HSF.TF.B.5CCSS.MATH.CONTENT.6.EE.B.6CCSS.MATH.CONTENT.6.RP.A.3CCSS.MATH.CONTENT.7.NS.A.3CCSS.MATH.CONTENT.8.F.B.3
CSTA 2-AP-112-AP-132-AP-172-DA-083A-AP-162-AP-102-AP-112-AP-132-AP-16
FL-CS SC.912.CS.2.1SC.912.CS.2.3SC.912.CS.2.4SC.912.CS.2.5SC.912.CS.2.6SC.912.CS.2.7SC.912.CT.1.1SC.912.CT.1.2SC.68.CS.2.1SC.68.CS.2.3SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CS.4.1SC.68.CT.1.1SC.68.CT.2.1
ISTE 1.3d1.5b1.5c1.6b1.6d1.7d1.7f1.1a1.1b1.2d1.4b1.5d1.6a1.6d
NGSS HS-ETS1-2HS-ETS1-4HS-PS4-1MS-ETS1-2MS-ETS1-4MS-PS4-3
NY-CS 7-8.AP.27-8.AP.57-8.AP.97-8.CS.27-8.CT.17-8.CT.67-8.DA.27-8.DL.26-8.AP.106-8.AP.116-8.AP.126-8.DL.26-8.IC.16-8.IC.36-8.NI.16-8.NI.2
TEKS 127.789.c.4.E127.789.c.4.F127.789.c.5.B127.789.c.5.D127.789.c.5.F127.789.c.7.B127.789.c.7.O127.789.c.8.C127.763.c.1.A127.763.c.3.F127.763.c.5.E127.763.c.5.F127.789.c.2.B127.789.c.5.A127.789.c.5.D
UT-CS 6.AP.37.AP.18.AP.48.DA.4CSIII.AP.66.AP.26.AP.37.AP.18.AP.3
Robot painting

Students explore programming and trigonometry by coding robots to graph the sine function y=asin⁡(x), applying variables, amplitude, and angles. They test their programs on a mat, adjusting parameters to visualize wave behavior, then extend learning with Morse code and fiducial chess activities.

Lesson 1 – Sine Wave

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Lesson 2 – Morse Code

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Current Status

Not Enrolled

Price

Free

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