Students program a robot to simulate a self-destruct sequence using loops and variables, build a Tangram puzzle by scaling and arranging virtual pieces, and play a robot-enhanced Snakes and Ladders game, navigating ladders and snakes on a digital mat.
Create Mat – Beginner
Computer Science
Create MatKailab
Language:
Standards
| Framework | Standards |
|---|---|
| ACARA | AC9TDI6P02AC9TDI6P05AC9TDI6P02AC9TDI6P05AC9TDI6P02AC9TDI6P05 |
| Framework | Standards |
|---|---|
| NZC | Computational Thinking - PO3Computational Thinking - PO4Computational Thinking - PO4 |
| Framework | Standards |
|---|---|
| UKNC | Computing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problemComputing KS3 - Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systemsComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functionsComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systemsComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems |
| Framework | Standards |
|---|---|
| CA-CS | K-2.AP.12K-2.AP.13K-2.AP.142.AP.102.AP.122.AP.172.CS.22.DA.63-5.AP.9K-2.AP.10K-2.AP.12 |
| CCSS | CCSS.MATH.CONTENT.3.OA.D.9CCSS.MATH.CONTENT.4.MD.A.2CCSS.MATH.CONTENT.4.NBT.B.4CCSS.MATH.CONTENT.4.OA.A.3CCSS.ELA-LITERACY.RST.3-5.3CCSS.ELA-LITERACY.W.3.6CCSS.MATH.CONTENT.3.G.A.1CCSS.MATH.CONTENT.4.G.A.2CCSS.MATH.CONTENT.2.OA.A.1CCSS.MATH.CONTENT.3.MD.B.4CCSS.MATH.CONTENT.3.OA.A.1CCSS.MATH.CONTENT.4.OA.A.2 |
| CSTA | 1A-AP-101A-AP-111A-AP-121B-AP-081B-AP-101B-AP-151B-CT-021B-DA-061A-AP-081A-AP-101B-AP-09 |
| FL-CS | SC.2.CS.2.1SC.2.CS.3.1SC.3.CS.2.1SC.3.CS.2.2SC.3.CS.2.3SC.3.CS.3.1SC.4.CS.2.2SC.4.CS.3.1SC.6.CCM.1.2SC.6.DA.1.1SC.6.PE.1.1SC.6.PE.1.2SC.6.PE.1.4SC.7.PE.1.1SC.7.PE.1.3SC.8.PE.1.1SC.K12.CTR.2.1SC.K12.CTR.5.1SC.2.CS.2.1SC.2.CS.3.1SC.3.CS.2.1SC.3.CS.3.1SC.4.CS.2.1SC.4.CS.2.2SC.4.CS.2.4SC.4.CS.3.1 |
| ISTE | 1.5a1.5b1.6a1.6b1.3a1.5a1.5b1.5c1.6b1.1b1.3d1.5a1.5c1.6a1.6b |
| NGSS | K-2-ETS1-1K-2-ETS1-2K-2-ETS1-32-PS1-33-5-ETS1-23-5-ETS1-34-GA-13-5-ETS1-13-5-ETS1-23-5-ETS1-3 |
| NY-CS | 2-3.AP.12-3.AP.102-3.AP.112-3.AP.122-3.AP.132-3.CS.12-3.CS.22-3.CT.42-3.CT.62-3.CT.94-6.AP.104-6.AP.114-6.AP.124-6.AP.134-6.AP.84-6.AP.94-6.CS.14-6.CS.24-6.CT.84-6.CT.94-6.DL.24-6.CT.14-6.CT.104-6.CT.44-6.CT.54-6.CT.84-6.NSD.22-3.AP.12-3.AP.102-3.AP.112-3.AP.122-3.AP.132-3.CS.12-3.CS.22-3.CT.42-3.CT.62-3.CT.94-6.AP.104-6.AP.114-6.AP.124-6.AP.134-6.AP.84-6.CS.14-6.CS.24-6.CT.84-6.CT.9 |
| TEKS | 127.763.c.4.B127.763.c.4.C127.763.c.5.A127.763.c.5.F126.7.B.3126.7.B.5126.7.B.6126.7.B.8126.7.C.2126.73.c.3.E127.763.c.1.C127.763.c.4.B127.763.c.5.A127.763.c.6.B127.763.c.7.A |
| UT-CS | 2.AP.42.AP.52.AP.62.AP.13.AP.23.AP.53.CS.23.DA.22.AP.22.AP.43.CS.3 |
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