Create Mat – Holidays

Standards

Framework Standards
ACARA AC9TDI6P02AC9TDI6P05AC9TDI6P02AC9TDI6P05AC9TDI6P02AC9TDI6P05AC9TDI6P02AC9TDI6P04AC9TDI6P05
Framework Standards
NZC Computational Thinking - PO3Computational Thinking - PO3Computational Thinking - PO4Computational Thinking - PO4
Framework Standards
UKNC Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digitsComputing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problemComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS2 - Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contactComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functionsComputing KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital contentComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functionsComputing KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital contentComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
Framework Standards
CA-CS 3-5.DA.083-5.DA.093-5.DA.103-5.DA.113-5.AP.103-5.AP.113-5.AP.123-5.AP.133-5.AP.143-5.AP.133-5.IC.226-8.AP.15K-2.AP.10K-2.IC.203-5.AP.136-8.AP.146-8.AP.17
CCSS CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.MD.B.2CCSS.Math.Content.6.EE.B.6CCSS.MATH.PRACTICE.MP1CCSS.MATH.PRACTICE.MP4CCSS.MATH.PRACTICE.MP5CCSS.ELA-LITERACY.W.3.3CCSS.ELA-LITERACY.W.4.3CCSS.MATH.CONTENT.3.OA.C.7CCSS.MATH.CONTENT.4.MD.A.3CCSS.MATH.CONTENT.3.MD.B.4CCSS.MATH.CONTENT.3.OA.D.9CCSS.MATH.CONTENT.4.NBT.B.4CCSS.MATH.CONTENT.4.OA.A.3
CSTA 1B-DA-061B-DA-071B-DA-081B-DA-091A-AP-081B-AP-101B-AP-121B-AP-151B-CS-011B-CS-021B-IC-211A-AP-081A-IC-201B-AP-101B-AP-131B-IC-221B-AP-101B-AP-121B-AP-15
FL-CS SC.4.CS.2.3SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.3.PE.1.1SC.5.PE.1.3SC.5.PE.1.4SC.K12.CTR.2.1SC.K12.CTR.3.1SC.K12.CTR.4.1SC.K12.CTR.5.1SC.K12.CTR.7.1SC.2.CS.1.1SC.2.CS.2.1SC.2.CS.3.1SC.3.CS.2.1SC.3.CS.4.1SC.4.CS.2.2SC.4.CS.2.3SC.4.CS.4.1SC.3.CS.2.2SC.3.CS.3.1SC.4.CS.2.2SC.4.CS.2.3SC.4.CS.3.1SC.5.CS.1.2SC.5.CS.2.3SC.5.CS.3.1
ISTE 1.1a1.1b1.4b1.5b1.5d1.1a1.1b1.5a1.5b1.5c1.6b1.7a1.1a1.1b1.4b1.5c1.6b1.7e1.1a1.4b1.5c1.5d1.6b1.7e
NGSS 3-5-ETS1-24-PS3-24-PS4-33-LS4-33-PS2-14-PS3-45-ESS3-13-5-ETS1-13-5-ETS1-23-5-ETS1-33-5-ETS1-24-PS4-1
NY-CS 4-6.AP.104-6.AP.114-6.AP.124-6.CS.14-6.CS.24-6.CT.44-6.CT.64-6.CT.94-6.DL.14-6.DL.22-3.CT.42-3.CT.52-3.CT.92-3.NSD.14-6.CT.104-6.CT.84-6.CT.94-6.NSD.24-6.AP.104-6.AP.114-6.AP.124-6.AP.144-6.IC.14-6.IC.104-6.IC.114-6.IC.124-6.IC.24-6.IC.34-6.IC.64-6.IC.74-6.IC.84-6.IC.94-6.AP.104-6.AP.114-6.CS.14-6.CS.24-6.DL.14-6.DL.2
SC-CS 3.AP.3.13.AP.4.24.AP.1.14.AP.3.14.CS.1.25.AP.3.15.AP.3.25.AP.4.1
TEKS 126.73.c.4.D127.763.c.1.A127.763.c.1.B127.763.c.5.E127.763.c.5.F126.6.B.4126.7.A.1126.7.A.2126.7.B.6126.7.B.7126.7.B.8126.7.D.1126.73.c.1.B126.73.c.3.E127.763.c.1.A127.763.c.5.E127.763.c.6.B127.763.c.7.E126.73.c.3.E127.763.c.1.A127.763.c.4.E127.763.c.5.E127.763.c.6.B127.763.c.7.E
UT-CS 3.DA.13.DA.24.DA.14.DA.23.AP.13.AP.23.AP.34.AP.14.AP.25.AP.12.AP.22.IC.13.AP.14.IC.35.AP.43.AP.15.AP.36.AP.5
Boats on lake at sunset

Students program robots to light up in festive colors, code Santa’s delivery routes, hunt for lollies and play birthday songs to blend holiday fun with foundational coding skills.

Current Status

Not Enrolled

Price

Free

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