Students explore robotics by programming a robot to move objects using grippers, navigating coordinates, and adjusting distances. They also practice rotation control and angle measurement. The scenario extends to an ocean cleanup theme, simulating plastic collection to highlight environmental issues, fostering coding skills and ecological awareness in small groups.
Create Mat – Intermediate
BiologyComputer ScienceGeographyScience
Create MatKailab
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Standards
| Framework | Standards |
|---|---|
| ACARA | AC9TDI6P02AC9TDI6P05AC9TDI6P02AC9TDI6P05AC9TDI6P05 |
| Framework | Standards |
|---|---|
| NZC | Computational Thinking - PO3Computational Thinking - PO4Computational Thinking - PO3 |
| Framework | Standards |
|---|---|
| UKNC | Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problemComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problemComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functions |
| Framework | Standards |
|---|---|
| CA-CS | 3-5.AP.123-5.AP.133-5.AP.143-5.AP.153-5.AP.083-5.AP.093-5.AP.113-5.AP.146-8.AP.136-8.AP.146-8.AP.166-8.IC.20 |
| CCSS | CCSS.ELA-LITERACY.RST.6-8.3CCSS.ELA-LITERACY.SL.5.4CCSS.MATH.CONTENT.5.G.A.2CCSS.MATH.PRACTICE.MP1CCSS.ELA-LITERACY.RST.6-8.3CCSS.ELA-LITERACY.SL.5.4CCSS.MATH.CONTENT.5.G.B.3CCSS.MATH.PRACTICE.MP6CSS.MATH.CONTENT.4.MD.C.5CCSS.ELA-LITERACY.RST.6-8.7CCSS.ELA-LITERACY.SL.8.1.CCCSS.ELA-LITERACY.WHST.6-8.2.DCCSS.MATH.CONTENT.6.NS.C.8CCSS.MATH.PRACTICE.MP4 |
| CSTA | 1B-AP-121B-AP-141B-AP-151B-AP-161B-AP-081B-AP-091B-AP-111B-AP-152-AP-112-AP-122-AP-142-IC-22 |
| FL-CS | SC.4.CS.2.1SC.4.CS.2.2SC.5.CS.1.1SC.5.CS.2.2SC.5.CS.2.3SC.5.CS.3.1SC.5.CS.4.1SC.K5.CT.1.1SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.5SC.68.CS.2.8SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.5SC.68.CS.2.7SC.68.CS.3.1SC.68.CT.1.1SC.68.CT.2.2SC.68.TI.1.1 |
| ISTE | 1.1b1.5a1.5b1.5d1.6a1.6b1.1b1.5a1.5c1.6a1.6b1.4b1.5a1.5c1.5d1.7e1.7f |
| NGSS | 3-5-ETS1-24-PS2-14-PS3-43-5-ETS1-24-PS3-14-PS3-4MS-ESS3-3MS-ETS1-2MS-ETS1-4MS-LS2-4 |
| NY-CS | 4-6.AP.104-6.AP.114-6.AP.124-6.CS.14-6.CS.24-6.CT.44-6.CT.64-6.CT.94-6.DL.14-6.DL.24-6.AP.104-6.AP.114-6.AP.124-6.CS.14-6.CS.24-6.CT.44-6.CT.64-6.CT.94-6.DA.24-6.DL.14-6.DL.26-8.AP.106-8.AP.116-8.AP.26-8.AP.36-8.AP.56-8.AP.96-8.CT.16-8.CT.36-8.CT.46-8.CT.66-8.DL.26-8.IC.36-8.IC.4 |
| TEKS | 127.763.c.1.C127.763.c.4.B127.763.c.4.C127.763.c.5.A127.763.c.5.F127.763.c.1.C127.763.c.3.E127.763.c.4.B127.763.c.5.A127.763.c.5.F127.763.c.6.B127.763.c.5.E127.763.c.5.F127.763.c.7.F127.789.c.4.E127.789.c.4.F127.789.c.7.Q127.789.c.7.R |
| UT-CS | 5.CT.55.CT.65.CT.74.CT.35.CT.45.CT.55.AP.28.AP.18.AP.2 |
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