DOD Coding Challenges – Normal

Standards

Framework Standards
ACARA AC9TDI4P02AC9TDI4P03AC9TDI4P02AC9TDI4P03AC9TDI4P04AC9TDI4P02AC9TDI4P03AC9TDI4P04AC9TDI4P02AC9TDI4P03AC9TDI4P02AC9TDI4P03AC9TDI4P02AC9TDI4P03
Framework Standards
NZC Computational Thinking - PO2Computational Thinking - PO2Computational Thinking - PO2Computational Thinking - PO3Computational Thinking - PO2Computational Thinking - PO2Computational Thinking - PO2
Framework Standards
UKNC Computing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
Framework Standards
CA-CS 3-5.AP.103-5.AP.133-5.AP.173-5.AP.183-5.AP.103-5.AP.123-5.AP.133-5.AP.173-5.AP.183-5.AP.103-5.AP.123-5.AP.133-5.AP.173-5.AP.183-5.AP.103-5.AP.133-5.AP.173-5.AP.183-5.AP.103-5.AP.133-5.AP.173-5.AP.183-5.AP.103-5.AP.133-5.AP.173-5.AP.18
CSTA 1B-AP-081B-AP-111B-AP-151B-AP-161B-AP-101B-AP-111B-AP-151B-AP-161B-AP-101B-AP-111B-AP-151B-AP-161B-AP-081B-AP-111B-AP-151B-AP-161B-AP-111B-AP-151B-AP-161B-AP-081B-AP-111B-AP-151B-AP-16
FL-CS SC.4.CC.1.1SC.5.CC.1.2SC.5.PE.1.2SC.5.PE.1.4SC.4.CC.1.1SC.5.CC.1.2SC.5.PE.1.2SC.5.PE.1.4SC.4.CC.1.1SC.5.CC.1.2SC.5.PE.1.2SC.5.PE.1.4SC.4.CC.1.1SC.5.CC.1.2SC.5.PE.1.2SC.5.PE.1.4SC.4.CC.1.1SC.5.CC.1.2SC.5.PE.1.2SC.5.PE.1.4SC.4.CC.1.1SC.5.CC.1.2SC.5.PE.1.2SC.5.PE.1.4
IA-CS 1B-AP-081B-AP-111B-AP-151B-AP-161B-AP-101B-AP-111B-AP-151B-AP-161B-AP-101B-AP-111B-AP-151B-AP-161B-AP-081B-AP-111B-AP-151B-AP-161B-AP-081B-AP-111B-AP-151B-AP-161B-AP-081B-AP-111B-AP-151B-AP-16
NY-CS 4-6.CT.44-6.CT.64-6.CT.44-6.CT.64-6.CT.84-6.CT.94-6.CT.44-6.CT.64-6.CT.84-6.CT.94-6.CT.44-6.CT.64-6.CT.44-6.CT.64-6.CT.44-6.CT.6
SC-CS 4.AP.1.14.AP.4.25.AP.4.15.AP.4.24.AP.1.14.AP.4.25.AP.2.15.AP.4.15.AP.4.24.AP.1.14.AP.4.25.AP.2.15.AP.4.15.AP.4.24.AP.1.14.AP.4.25.AP.4.15.AP.4.24.AP.1.14.AP.4.25.AP.4.15.AP.4.24.AP.1.14.AP.4.25.AP.4.15.AP.4.2
TEKS §126.10(c)(1)(D)§126.9(c)(1)(A)§126.9(c)(1)(C)§126.9(c)(1)(D)§126.10(c)(1)(D)§126.9(c)(1)(A)§126.9(c)(1)(C)§126.9(c)(1)(D)§126.9(c)(2)(B)§126.10(c)(1)(D)§126.9(c)(1)(A)§126.9(c)(1)(C)§126.9(c)(1)(D)§126.9(c)(2)(B)§126.10(c)(1)(D)§126.9(c)(1)(A)§126.9(c)(1)(C)§126.9(c)(1)(D)§126.10(c)(1)(D)§126.9(c)(1)(A)§126.9(c)(1)(C)§126.9(c)(1)(D)§126.10(c)(1)(D)§126.9(c)(1)(A)§126.9(c)(1)(C)§126.9(c)(1)(D)
UT-CS 4.AP.14.AP.34.AP.45.AP.15.AP.24.AP.14.AP.24.AP.34.AP.45.AP.15.AP.24.AP.14.AP.24.AP.34.AP.45.AP.15.AP.24.AP.14.AP.34.AP.45.AP.15.AP.24.AP.14.AP.34.AP.45.AP.15.AP.24.AP.14.AP.34.AP.45.AP.15.AP.2
Dragon of Disengagement Curious

Students explore coding concepts with Kaibots, learning to program movement through timing, loops, navigation without forward moves, and collaborative multi-bot challenges on coding challenges related to the Dragon of Disengagement board game.

Current Status

Not Enrolled

Price

Free

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