Elysium Biome – Advanced

Standards

Framework Standards
ACARA AC9TDI6P01AC9TDI6P02AC9TDI6P04AC9TDI6P05AC9TDI6P02AC9TDI6P04AC9TDI6P05
Framework Standards
NZC Computational Thinking - PO4Computational Thinking - PO4
Framework Standards
UKNC Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problemComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital contentComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
Framework Standards
CA-CS 3-5.DA.63-5.DA.7K-2.AP.10K-2.AP.12K-2.CS.3K-2.IC.122.AP.122.AP.162.DA.63-5.AP.10
CCSS CCSS.ELA-LITERACY.RST.6-8.3CCSS.ELA-LITERACY.RST.6-8.7CCSS.MATH.CONTENT.6.SP.B.5CCSS.MATH.CONTENT.7.EE.B.4CCSS.ELA-LITERACY.RST.6-8.3CCSS.ELA-LITERACY.RST.6-8.7CCSS.MATH.PRACTICE.MP1CCSS.MATH.PRACTICE.MP2CCSS.MATH.PRACTICE.MP4
CSTA 1A-CS-031B-AP-081B-AP-101B-IC-182-DA-072-DA-081B-AP-101B-AP-141B-DA-072-AP-10
FL-CS SC.6.DA.1.1SC.6.PE.1.1SC.6.PE.1.10SC.6.PE.1.2SC.6.PE.1.3SC.6.PE.1.4SC.6.PE.1.5SC.6.PE.1.6SC.6.PE.1.9SC.7.DA.1.1SC.7.PE.1.1SC.7.PE.1.11SC.7.PE.1.2SC.7.PE.1.3SC.7.PE.1.4SC.7.PE.1.5SC.7.PE.1.6SC.7.PE.1.9SC.K12.CTR.2.1SC.K12.CTR.3.1SC.K12.CTR.4.1SC.K12.CTR.5.1SC.K12.CTR.7.1SC.8.PE.1.1SC.8.PE.1.10SC.8.PE.1.11SC.8.PE.1.2SC.8.PE.1.3SC.8.PE.1.4SC.8.PE.1.5SC.8.PE.1.6SC.8.PE.1.7SC.8.PE.1.8SC.8.PE.1.9SC.912.PE.1.1SC.912.PE.1.2SC.912.PE.1.3SC.912.PE.1.4
ISTE 1.1c1.3b1.3c1.5a1.5b1.7b1.3b1.4b1.5b1.5c
NGSS MS-ESS2-4MS-ESS3-3MS-ETS1-3MS-PS1-4MS-ESS2-6MS-ETS1-4MS-LS1-6MS-PS4-2
NY-CS 4-6.CT.104-6.CT.24-6.CT.44-6.CT.84-6.CT.94-6.NSD.27-8.CT.27-8.CT.47-8.CT.87-8.NSD.27-8.CT.27-8.CT.47-8.CT.67-8.CT.77-8.CT.87-8.IC.17-8.IC.57-8.NSD.2
SC-CS 6.AP.1.16.AP.1.26.AP.4.16.AP.4.26.AP.5.16.AP.5.26.AP.5.36.CS.1.27.AP.1.17.AP.2.37.AP.4.17.AP.4.27.AP.5.27.DA.2.18.AP.2.28.AP.3.18.AP.5.18.AP.5.2
TEKS 126.43.c.3.A126.43.c.3.B126.6.A.3126.7.B.5126.7.B.6126.7.D.2126.43.c.4.B126.7.B.3126.7.B.6126.7.B.9
UT-CS 1.CS.32.AP.13.AP.23.IC.15.DA.16.DA.13.AP.23.AP.43.DA.15.AP.1
Mars landscape

Students code robots to solve Mars-based challenges—melting ice on equipment and harvesting mushrooms—integrating data collection, effects, and collaborative problem-solving while exploring planetary science and computational thinking.

Current Status

Not Enrolled

Price

Free

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