Getting Started with Kaibots

Standards

Framework Standards
ACARA AC9EFLY05AC9TDI2P02AC9TDI2P02AC9S1U02AC9TDI2P02AC9EFLE03AC9TDI2K02AC9TDI2P02AC9S1U01AC9TDI2P02AC9EFLE03AC9EFLE05AC9TDI2P02AC9EFLE03AC9TDI2P02
Framework Standards
NZC Computational Thinking - PO1Computational Thinking - PO1Computational Thinking - PO1Communicating in Science - Lv 1Computational Thinking - PO1Understanding about Science - Lv 1Computational Thinking - PO1Communicating in Science - Lv 1Computational Thinking - PO1Understanding about Science - Lv 1Computational Thinking - PO1Computational Thinking - PO1
Framework Standards
UKNC Computing KS2 - Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and informationComputing KS2 - Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contactComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputEnglish KS1&2 - Maintain attention and participate actively in collaborative conversations, staying on topic and initiating and responding to commentsComputing KS2 - Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and informationComputing KS2 - Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contactComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS2 - Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and informationComputing KS2 - Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programsComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputEnglish KS1&2 - Maintain attention and participate actively in collaborative conversations, staying on topic and initiating and responding to commentsComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsEnglish KS1&2 - Maintain attention and participate actively in collaborative conversations, staying on topic and initiating and responding to commentsComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS2 - Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contactComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputEnglish KS1&2 - Maintain attention and participate actively in collaborative conversations, staying on topic and initiating and responding to comments
Framework Standards
CA-CS K-2.AP.10K-2.AP.A.03K-2.AP.C.01K-2.AP.C.02K-2.AP.D.01K-2.AP.E.01K-2.AP.10K-2.AP.11K-2.AP.12K-2.AP.13K-2.AP.14K-2.IC.1K-2.AP.10K-2.AP.12K-2.AP.13K-2.AP.14K-2.AP.16K-2.IC.19K-2.AP.10K-2.AP.12K-2.AP.13K-2.AP.10K-2.AP.12K-2.AP.13K-2.AP.16K-2.AP.2K-2.AP.4K-2.AP.5K-2.IC.2
CSTA 1A-AP-081A-AP-091A-AP-101A-CS-011A-IC-171A-AP-081A-AP-091A-AP-101A-CS-011A-IC-171A-AP-081A-AP-101A-AP-111A-AP-121A-AP-081A-AP-091A-AP-101A-AP-111A-AP-121A-AP-141A-AP-151A-AP-081A-AP-101A-AP-111A-AP-081A-AP-111A-AP-141A-AP-081A-AP-101A-AP-111A-AP-141A-IC-17
FL-CS SC.K.PE.3.2SC.K.PE.3.3SC.K.PE.3.4SC.1.PE.1.1SC.1.PE.3.1SC.2.PE.1.1SC.2.PE.3.2SC.2.PE.3.3SC.K.PE.1.1SC.K.PE.1.2SC.K.PE.3.2SC.K.PE.1.1 SC.K.PE.1.2 SC.1.PE.1.1 SC.1.PE.1.2 SC.K12.CTR.4.1 SC.K12.CTR.5.1 SC.K12.CTR.7.1SC.K12.CTR.1.1 SC.K12.CTR.5.1 SC.K.CC.1.1 SC.K.PE.1.2 SC.K.PE.3.2 SC.1.CC.1.1SC.1.PE.1SC.1.PE.1.1SC.1.PE.2.2SC.K.PE.1SC.K.PE.1.2SC.1.CS.2.1SC.1.CS.2.2SC.1.CS.2.3SC.K.CS.2.1SC.K.CS.2.2SC.1.CC.1.1SC.1.PE.1.2SC.1.PE.3.1SC.K.CC.1.1SC.K.PE.1.2SC.K.PE.3.2
IA-CS ..
ISTE 1.1.d1.4.b1.4.d1.5.c1.5.d1.6.a1.7.c
NY-CS K-1.CT.6K-1.CT.7K-1.CT.6K-1.CT.7K-1.CT.6 K-1.CT.4 K-1.CT.9 K-1.CT.10K-1.CT.10K-1.CT.4K-1.CT.6K-1.CT.9K-1.IC.1K-1.CT.1K-1.CT.6K-1.CT.10K-1.CT.6K-1.CT.8K-1.CT.9K-1.CT.10K-1.CT.4K-1.CT.6K-1.CT.9K-1.IC.1
SC-CS 1.CS.1.11.CS.1.21.CS.2.21.CS.2.3K.CS.1.21.AP.1.11.CS.2.11.CT.1.12.AP.1.12.CS.2.12.CT.1.1K.AP.1.1K.CS.2.1K.CT.1.11.DL.1.11.NI.1.2K.AP.1.1K.CS.2.1K.DA.1.11.CS.1.11.NI.1.2K.CS.1.1K.NI.1.1K.CS.1.1K.DL.1.1K.DL.1.21.CS.2.21.DA.4.1K.DA.4.11.AP.1.21.CC.1.1K.AP.1.2K.CC.1.1
TEKS 1.1A2.1A2.1B2.3AK.1AK.1BK.3A1.1A1.1B2.1A2.1B2.3AK.1AK.1B1.1.A1.1.CK.1.AK.1.C1.1.A1.1.C1.1.DK.1.AK.1.C1.1.A1.2.BK.1.AK.2.B1.2.BK.2.A1.1.A1.2.AK.1.AK.2.A
UT-CS K.AP.1K.AP.21.AP.11.AP.21.CT.12.AP.12.AP.22.CT.1K.AP.1K.CT.11.AP.1K.AP.1K.CT.11.AP.11.CT.1K.AP.1K.CT.11.AP.2K.AP.1K.AP.21.AP.11.AP.21.CT.1K.AP.1K.CT.1K.CT.2K.PPC.21.AP.11.AP.21.CC.1K.AP.1K.CT.1
Laptop and coffee

Students explore coding and core curriculum by creating algorithms for KaiBots, connecting these concepts to stories and science.

Current Status

Not Enrolled

Price

Free

Get Started