Students explore comparing three-digit numbers using greater than, less than, and equal to symbols. They transition from the “alligator” analogy to coding concepts, learning how computers evaluate conditions using variables, IF-THEN logic, and step-by-step algorithms.
Kaibot Math – Beginner
Computer ScienceMathematics
KaibotScreen Free
Language:
Standards
| Framework | Standards |
|---|---|
| ACARA | AC9TDI6P02AC9TDI6P05 |
| Framework | Standards |
|---|---|
| NZC | Computational Thinking - PO4 |
| Framework | Standards |
|---|---|
| UKNC | Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systemsComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functions. Computing KS1 - Use technology purposefully to create, |
| Framework | Standards |
|---|---|
| CA-CS | K-2.AP.10 |
| CCSS | CCSS.MATH.CONTENT.2.NBT.A.4 |
| CSTA | 1A-AP-08 |
| FL-CS | SC.2.PE.1.1SC.2.PE.1.2SC.2.PE.1.3SC.3.PE.1.1SC.5.PE.1.4SC.K12.CTR.2.1SC.K12.CTR.5.1SC.K12.CTR.6.1 |
| ISTE | 1.5c |
| NGSS | 2-PS1-1K-2-ETS1-1 |
| NY-CS | 2-3.AP.102-3.AP.112-3.AP.122-3.AP.82-3.CT.62-3.CT.72-3.CT.82-3.CT.9 |
| TEKS | 126.73.c.3.E |
| UT-CS | 1.AP.1 |
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Price
Free