Kaibot Math – Intermediate

Standards

Framework Standards
ACARA AC9TDI6P02AC9TDI6P05AC9M6SP02AC9M8A02AC9S4I03AC9S5I04AC9TDI6P02AC9TDI6P05
Framework Standards
NZC Computational Thinking - PO3Computational Thinking - PO3Mathematics - Use logic and reasoning to solve problems, connect mathematical and statistical concepts, and investigate patterns. Use conventions, and algebraic notation to explain solutions and approaches. Make generalisations, identify and calculate unknowns, and introduce irrational numbers
Framework Standards
UKNC Computing KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital contentComputing KS2 - Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital contentComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital contentComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityMathematics KS2 - Describe positions on the full coordinate grid (all four quadrants)Mathematics KS3 - Understand and use the concepts and vocabulary of expressions, equations, inequalities, terms and factors
Framework Standards
CA-CS K-2.AP.10K-2.AP.10
CCSS CCSS.MATH.CONTENT.3.OA.A.1CCSS.MATH.CONTENT.1.OA.A.2
CSTA 1A-AP-081A-AP-08
FL-CS SC.3.PE.1.1SC.3.PE.1.2SC.3.PE.1.3SC.K12.CTR.1.1SC.K12.CTR.2.1SC.K12.CTR.4.1SC.K12.CTR.5.1SC.K12.CTR.6.1SC.1.PE.1.1SC.3.PE.1.1SC.3.PE.1.3SC.5.PE.1.4SC.K12.CTR.1.1SC.K12.CTR.2.1SC.K12.CTR.4.1SC.K12.CTR.5.1
ISTE 1.5c1.5c
NGSS 3-5-ETS1-23-LS4-33-PS2-11-PS4-42-PS1-1K-2-ETS1-1
NY-CS 4-6.AP.104-6.AP.84-6.CT.64-6.CT.84-6.CT.94-6.IC.14-6.IC.22-3.AP.102-3.AP.112-3.AP.122-3.AP.82-3.CT.62-3.CT.72-3.CT.9K-1.AP.10K-1.AP.11K-1.AP.12K-1.AP.8K-1.CT.6K-1.CT.7K-1.CT.9
TEKS 126.73.c.3.E126.73.c.3.E
UT-CS 1.AP.11.AP.1
Math tools

Students decode variables and loops by solving equations and repeated addition, connecting math to coding. Hands-on algorithms and detective analogies make abstract concepts tangible for ages 6–10, with scaffolding for deeper exploration.

Lesson 1 – Looping

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Lesson 2 – Mystery Number

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Current Status

Not Enrolled

Price

Free

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