Kaibot Math – Kindergarten

Standards

Framework Standards
ACARA AC9L2F6U02AC9M9SP01AC9MFN01AC9TDI2P02
Framework Standards
NZC Computational Thinking - PO1English P1 Oral Language - Participating in conversations, maintaining the topic, and respondingEnglish P1 Writing - Writing one or more sentences about a single event or several loosely linked events in the order in which they occurredMathematics - Investigate, classify and describe quantities, shapes, and data. Properties of numbers and attributes of shapes, with pictures visualising these numeric and geometric concepts. Make connections between representations and to develop their reasoning
Framework Standards
UKNC Computing KS2 - Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and informationComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsEnglish KS1&2 - Give well-structured descriptions, explanations and narratives for different purposes, including for expressing feelingsEnglish KS1&2 - Maintain attention and participate actively in collaborative conversations, staying on topic and initiating and responding to commentsMathematics KS1 - Compare, describe and solve practical problems for length, height, mass and weightMathematics KS1 - Count, read and write numbers to 100 in numerals; count in multiples of twos, fives and tens
Framework Standards
CA-CS K-2.AP.1K-2.AP.2K-2.AP.4K-2.CS.1K-2.CS.2
CCSS K.CC.B.4K.MD.A.1MP5MP6SL.K.1SL.K.4
CSTA 1A-AP-081A-AP-091A-AP-111A-CS-011A-CS-02
FL-CS SC.1.CC.1.1SC.1.PE.1.1SC.1.PE.2.2SC.1.PE.3.1SC.K.CC.1.1SC.K.CO.1.3SC.K.PE.1.1SC.K.PE.1.2SC.K.PE.3.2
ISTE 1.1.d1.4.b1.4.d1.5.c1.5.d1.6.a1.7.c
NGSS K-ESS3-1K-LS1-1
NY-CS K-1.CT.1K-1.CT.4K-1.DL.2K-1.DL.7K-1.IC.1K-1.IC.3K-1.IC.6
SC-CS 1.CS.1.11.CS.1.21.CS.2.21.DL.2.11.IC.1.2K.CS.1.2
TEKS §112.11(b)(5)(A)§112.12(b)(10)(A)§126.2(b)(1)(A)§126.2(b)(3)(A)§126.2(b)(5)(A)
UT-CS 1.CS.11.CS.2K.AP.1K.CS.1K.NI.2
Skeleton

Young learners program a robot to assemble a skeleton, identifying bones and developing foundational coding, counting, and spatial skills through collaborative, hands-on activities.

Lesson 1 – Dem Bones

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