KaiLab Coding Cards – Location/Coordinates

Standards

Framework Standards
ACARA AC9TDI6P02AC9TDI6P05AC9TDI6P02AC9TDI6P05
Framework Standards
NZC Computational Thinking - PO2Computational Thinking - PO4
Framework Standards
UKNC Computing KS2 - Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contactComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systemsComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital contentComputing KS2 - Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital contentComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
Framework Standards
CA-CS 3-5.AP.133-5.AP.146-8.AP.146-8.AP.153-5.DA.73-5.IC.20K-2.DA.5
CCSS CCSS.Math.Content.2.G.A.1CCSS.Math.Content.3.MD.B.4CCSS.Math.Content.4.G.A.2CCSS.Math.Content.4.MD.A.1CCSS.MATH.CONTENT.2.G.A.2CCSS.MATH.CONTENT.3.G.A.1CCSS.MATH.CONTENT.3.MD.B.4CCSS.MATH.CONTENT.4.MD.A.3
CSTA 1B-AP-101B-AP-111B-AP-121B-AP-131A-DA-031B-DA-061B-IC-20
FL-CS SC.2.CS.1.1SC.2.CS.2.1SC.2.CS.3.1SC.3.CS.1.1SC.3.CS.2.1SC.3.CS.2.3SC.4.CS.2.2SC.4.CS.2.3SC.2.CS.1.1SC.2.CS.3.1SC.3.CS.1.1SC.3.CS.2.1SC.3.CS.3.1SC.4.CS.1.1SC.4.CS.2.3SC.4.CS.3.1
ISTE 1.1b1.5b1.7c1.3b1.3d1.4b1.5d1.7c
NGSS 2-PS1-33-5-ETS1-3K-2-ETS1-13-5-ETS1-24-PS3-1
NY-CS 2-3.AP.102-3.AP.112-3.AP.122-3.CS.12-3.CS.22-3.CT.42-3.CT.62-3.CT.92-3.DA.24-6.AP.104-6.AP.114-6.AP.124-6.AP.94-6.CT.84-6.CT.94-6.DA.22-3.AP.102-3.CS.12-3.CS.22-3.DL.12-3.DL.24-6.AP.104-6.CS.14-6.CS.24-6.DL.14-6.DL.2
TEKS 127.763.c.1.B127.763.c.1.C127.763.c.4.A127.763.c.8.A127.789.c.2.B126.73.c.6.A127.763.c.4.D127.763.c.5.E127.763.c.7.A127.763.c.8.A
UT-CS 3.AP.14.AP.35.AP.35.AP.42.DA.34.DA.24.IC.2
Location of home on map

Students learn to retrieve and store bot positions using sensing blocks, then log coordinates to the console. They practice navigating a map by interpreting X and Y coordinates, clicking correct locations based on logged values. The focus is on spatial understanding and accurate variable usage.

Lesson 1 – Location

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Lesson 2 – Map

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Current Status

Not Enrolled

Price

Free

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