Students learn to program bots to grab objects using servo-controlled claws or automated coordinate-based grabbing. They practice selecting bots, adjusting grippers, and inputting coordinates while troubleshooting common errors like incorrect selections or positioning. The focus is on precise control and problem-solving in robotic manipulation tasks.
KaiLab Coding Cards – Servos
Computer Science
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Standards
| Framework | Standards |
|---|---|
| ACARA | AC9TDI6P02 |
| Framework | Standards |
|---|---|
| NZC | Computational Thinking - PO3 |
| Framework | Standards |
|---|---|
| UKNC | Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns |
| Framework | Standards |
|---|---|
| CA-CS | 3-5.AP.133-5.AP.146-8.AP.15 |
| CCSS | CCSS.Math.Content.2.G.A.1CCSS.Math.Content.3.OA.A.1CCSS.Math.Content.4.NF.B.3CCSS.Math.Content.4.OA.A.3 |
| CSTA | 1B-AP-101B-AP-111B-AP-13 |
| FL-CS | SC.2.CS.2.1SC.2.CS.2.2SC.2.CS.3.1SC.3.CS.2.1SC.3.CS.2.4SC.3.CS.3.1SC.4.CS.2.2SC.4.CS.2.4 |
| ISTE | 1.3c1.5a1.5d1.6a1.6c1.7e |
| NGSS | K-2-ETS1-1K-2-ETS1-2K-2-ETS1-3 |
| NY-CS | 2-3.AP.12-3.AP.102-3.CS.12-3.CS.22-3.CT.42-3.CT.62-3.CT.94-6.AP.84-6.DL.2 |
| TEKS | 126.73.c.4.C127.763.c.5.A127.763.c.5.F127.763.c.6.D127.763.c.7.B127.763.c.7.E |
| UT-CS | 3.AP.14.AP.35.AP.4 |
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Price
Free