KaiLab Coding Cards – Servos

Standards

Framework Standards
ACARA AC9TDI6P02
Framework Standards
NZC Computational Thinking - PO3
Framework Standards
UKNC Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns
Framework Standards
CA-CS 3-5.AP.133-5.AP.146-8.AP.15
CCSS CCSS.Math.Content.2.G.A.1CCSS.Math.Content.3.OA.A.1CCSS.Math.Content.4.NF.B.3CCSS.Math.Content.4.OA.A.3
CSTA 1B-AP-101B-AP-111B-AP-13
FL-CS SC.2.CS.2.1SC.2.CS.2.2SC.2.CS.3.1SC.3.CS.2.1SC.3.CS.2.4SC.3.CS.3.1SC.4.CS.2.2SC.4.CS.2.4
ISTE 1.3c1.5a1.5d1.6a1.6c1.7e
NGSS K-2-ETS1-1K-2-ETS1-2K-2-ETS1-3
NY-CS 2-3.AP.12-3.AP.102-3.CS.12-3.CS.22-3.CT.42-3.CT.62-3.CT.94-6.AP.84-6.DL.2
TEKS 126.73.c.4.C127.763.c.5.A127.763.c.5.F127.763.c.6.D127.763.c.7.B127.763.c.7.E
UT-CS 3.AP.14.AP.35.AP.4
Happy Robot

Students learn to program bots to grab objects using servo-controlled claws or automated coordinate-based grabbing. They practice selecting bots, adjusting grippers, and inputting coordinates while troubleshooting common errors like incorrect selections or positioning. The focus is on precise control and problem-solving in robotic manipulation tasks.

Lesson 1 – The Claw

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Price

Free

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