KaiLab Coding Cards – Variables

Standards

Framework Standards
ACARA AC9TDI4P02AC9TDI6P02
Framework Standards
NZC Computational Thinking - PO3Computational Thinking - PO2
Framework Standards
UKNC Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problem
Framework Standards
CA-CS 3-5.DA.73-5.DA.83-5.IC.183-5.IC.203-5.IC.213-5.DA.73-5.DA.83-5.IC.20K-2.DA.5K-2.DA.6
CCSS CCSS.MATH.CONTENT.3.OA.A.1CCSS.MATH.CONTENT.3.OA.D.8CCSS.MATH.CONTENT.3.OA.A.1CCSS.MATH.CONTENT.3.OA.D.8
CSTA 1B-DA-061B-DA-071B-IC-181B-IC-201B-IC-211A-DA-031A-DA-041B-DA-061B-DA-071B-IC-20
FL-CS SC.2.CS.1.1SC.3.CS.2.1SC.3.CS.2.3SC.3.CS.4.1SC.4.CS.2.1SC.4.CS.2.2SC.4.CS.2.3SC.4.CS.4.1SC.2.CS.2.1SC.2.CS.2.2SC.3.CS.2.3SC.3.CS.2.4SC.4.CS.2.1SC.4.CS.2.2SC.4.CS.2.3SC.4.CS.2.4
ISTE 1.3e1.5b1.6a1.6d1.7c1.3e1.5b1.6b
NGSS 3-5-ETS1-23-5-ETS1-33-5-ETS1-24-PS4-3
NY-CS 2-3.AP.12-3.AP.102-3.AP.112-3.AP.122-3.CS.12-3.CS.22-3.CT.42-3.CT.62-3.CT.94-6.AP.104-6.AP.114-6.AP.124-6.AP.94-6.CT.84-6.CT.94-6.DL.14-6.DL.22-3.AP.132-3.CT.92-3.DL.24-6.AP.134-6.CT.94-6.DL.2
TEKS 127.763.c.4.C127.763.c.5.A127.763.c.8.A127.763.c.8.B127.789.c.5.D126.73.c.4.D126.73.c.4.E127.763.c.4.C127.763.c.5.F127.763.c.8.B
UT-CS 4.DA.24.DA.34.IC.14.IC.24.IC.32.DA.32.DA.44.DA.24.DA.34.IC.2
Web developer

Students explore class variables—shared data editable or read-only—and individual variables, understanding their uses, differences, and impacts. They manipulate example code to observe outcomes, practicing debugging with print statements. Collaboration and careful editing are emphasized.

Lesson 2 – Bugs

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