Kainundrum Math – Beginner

Standards

Framework Standards
ACARA AC9TDI6P02AC9TDI6P02
Framework Standards
NZC Computational Thinking - PO2Computational Thinking - PO2
Framework Standards
UKNC Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns
Framework Standards
CA-CS 3-5.AP.123-5.AP.153-5.AP.163-5.AP.173-5.AP.183-5.AP.193-5.AP.203-5.AP.219-12.AP.159-12.AP.169-12.IC.109-12.IC.119-12.IC.129-12.IC.139-12.IC.149-12.IC.29-12.IC.69-12.IC.9
CCSS CCSS.ELA-LITERACY.SL.1-3.1CCSS.ELA-LITERACY.W.1-3.2CCSS.MATH.CONTENT.1.G.A.1CCSS.MATH.CONTENT.2.G.A.1CCSS.MATH.CONTENT.3.OA.D.9CCSS.ELA-LITERACY.RST.6-8.3CCSS.ELA-LITERACY.SL.7-8.1CCSS.ELA-LITERACY.W.7-8.3CCSS.MATH.CONTENT.7.G.A.2CCSS.MATH.CONTENT.8.G.B.7
CSTA 1B-AP-101B-AP-111B-AP-121B-AP-131B-AP-141B-AP-151B-AP-161B-AP-173A-AP-113A-AP-123A-IC-023A-IC-063A-IC-093A-IC-103A-IC-113A-IC-123A-IC-133A-IC-14
FL-CS SC.1.PE.1.1SC.2.PE.1.1SC.2.PE.1.2SC.2.PE.1.3SC.3.PE.1.4SC.K12.CTR.2.1SC.K12.CTR.5.1SC.K12.CTR.6.1SC.2.PE.1.1SC.2.PE.1.2SC.3.PE.1.1SC.3.PE.1.3SC.K12.CTR.2.1SC.K12.CTR.4.1SC.K12.CTR.5.1SC.K12.CTR.6.1
ISTE 1.4b1.5d1.6a1.6b1.6c1.6d1.2b1.2f1.6b1.6c1.7b1.7c1.7d1.7e1.7f
NGSS 1-PS4-42-PS1-1K-2-ETS1-1MS-ETS1-4MS-PS2-2MS-PS4-3
NY-CS 2-3.AP.102-3.AP.82-3.CT.42-3.CT.62-3.CT.92-3.DL.2K-1.AP.10K-1.CT.4K-1.CT.6K-1.CT.9K-1.DL.27-8.AP.117-8.AP.127-8.IC.107-8.IC.117-8.IC.127-8.IC.137-8.IC.147-8.IC.27-8.IC.67-8.IC.9
TEKS 127.763.c.4.E127.763.c.5.E127.763.c.5.F127.763.c.5.G127.763.c.6.B127.763.c.6.C127.763.c.6.D127.763.c.6.E127.789.c.5.E127.789.c.5.F127.789.c.7.B127.789.c.7.F127.789.c.7.I127.789.c.7.J127.789.c.7.K127.789.c.7.L127.789.c.7.M127.789.c.7.N
UT-CS 3.AP.34.AP.65.AP.105.AP.115.AP.55.AP.75.AP.85.AP.9CSIII.AP.5CSIII.AP.6CSIII.IC.10CSIII.IC.11CSIII.IC.12CSIII.IC.13CSIII.IC.14CSIII.IC.2CSIII.IC.6CSIII.IC.9
Math

Students explore an amusement park with KaiBot, integrating math (coordinates, counting), ELA (sharing experiences), and art (designing maps). They program routes using directional commands and loops, fostering creativity and problem-solving. Later, they apply loops in a sports track activity, collaborating to code efficient paths and compete in challenges.

Current Status

Not Enrolled

Price

Free

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