Kainundrum Math – Intermediate

Standards

Framework Standards
ACARA AC9TDI6P02AC9TDI6P05AC9TDI6P02AC9TDI6P05AC9TDI6P02AC9TDI6P05AC9TDI6P02AC9TDI6P04AC9TDI6P05AC9M6SP02AC9M8A02AC9S4I03AC9TDI6P02AC9TDI6P05AC9TDI6P02AC9TDI6P05
Framework Standards
NZC Computational Thinking - PO3Computational Thinking - PO4Computational Thinking - PO4Computational Thinking - PO4Computational Thinking - PO3Mathematics - Use logic and reasoning to solve problems, connect mathematical and statistical concepts, and investigate patterns. Use conventions, and algebraic notation to explain solutions and approaches. Make generalisations, identify and calculate unknowns, and introduce irrational numbersComputational Thinking - PO4
Framework Standards
UKNC Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problemComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functionsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problemComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital contentComputing KS2 - Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaborationComputing KS2 - Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital contentComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digitsComputing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problemComputing KS3 - Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systemsComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital contentComputing KS2 - Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital contentComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problemComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problemComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputMathematics KS2 - Describe positions on the full coordinate grid (all four quadrants)Mathematics KS3 - Understand and use the concepts and vocabulary of expressions, equations, inequalities, terms and factorsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functions
Framework Standards
CA-CS 3-5.AP.123-5.CS.13-5.CS.23-5.DA.43-5.IC.36-8.DA.56-8.DA.66-8.DA.73-5.AP.113-5.AP.123-5.CS.33-5.DA.43-5.NI.33-5.AP.113-5.AP.123-5.AP.163-5.CS.13-5.CS.23-5.DA.43-5.DA.5K-2.AP.103-5.AP.113-5.AP.123-5.CS.13-5.DA.43-5.DA.53-5.IC.33-5.NI.36-8.AP.146-8.AP.176-8.AP.186-8.AP.196-8.CS.26-8.DA.1
CCSS CCSS.ELA-LITERACY.RST.4-5.3CCSS.ELA-LITERACY.SL.3-5.1CCSS.ELA-LITERACY.W.3-5.2CCSS.MATH.CONTENT.3.MD.B.3CCSS.ELA-LITERACY.SL.3-5.1CCSS.ELA-LITERACY.W.3-5.2CCSS.MATH.CONTENT.3.MD.B.3CCSS.MATH.CONTENT.5.G.A.2CCSS.ELA-LITERACY.SL.3-5.1CCSS.ELA-LITERACY.W.3-5.3CCSS.MATH.CONTENT.5.G.A.1CCSS.MATH.CONTENT.5.G.A.2CCSS.MATH.CONTENT.3.G.A.1CCSS.ELA-LITERACY.RI.4.3CCSS.ELA-LITERACY.SL.3.1.DCCSS.ELA-LITERACY.W.5.7CCSS.MATH.CONTENT.5.G.A.2CCSS.ELA-LITERACY.RST.6-8.3CCSS.ELA-LITERACY.W.6.6CCSS.MATH.CONTENT.6.EE.B.6CCSS.MATH.PRACTICE.MP1
CSTA 1B-AP-091B-AP-101B-CS-011B-CS-021B-DA-061B-IC-182-DA-072-DA-082-DA-091B-AP-081B-AP-101B-CS-031B-DA-061B-NI-051B-AP-081B-AP-091B-AP-101B-AP-141B-CS-011B-CS-021B-DA-061B-DA-071A-AP-081B-AP-081B-AP-101B-CS-011B-DA-061B-DA-071B-IC-181B-NI-052-AP-112-AP-122-AP-132-AP-142-CS-022-DA-01
FL-CS SC.3.DA.1.1SC.3.DA.1.2SC.3.PE.1.1SC.4.DA.1.1SC.4.PE.1.1SC.5.PE.1.4SC.K12.CTR.1.1SC.K12.CTR.5.1SC.3.CS.1.1SC.3.CS.1.2SC.3.PE.1.1SC.4.CS.1.1SC.4.PE.1.1SC.K12.CTR.2.1SC.K12.CTR.5.1SC.K12.CTR.6.1SC.3.PE.1.1SC.3.PE.1.3SC.3.PE.1.4SC.4.PE.1.1SC.5.PE.1.2SC.5.PE.1.4SC.K12.CTR.5.1SC.K12.CTR.6.1SC.3.PE.1.1SC.3.PE.1.2SC.3.PE.1.3SC.3.PE.1.4SC.K12.CTR.1.1SC.K12.CTR.2.1SC.K12.CTR.5.1SC.K12.CTR.6.1SC.3.CS.1.1SC.3.DA.1.2SC.3.PE.1.1SC.4.CS.1.1SC.4.DA.1.2SC.4.PE.1.1SC.K12.CTR.2.1SC.K12.CTR.4.1SC.K12.CTR.5.1SC.3.PE.1.1SC.3.PE.1.3SC.4.PE.1.1SC.5.PE.1.1SC.5.PE.1.4SC.K12.CTR.2.1SC.K12.CTR.5.1SC.K12.CTR.6.1
ISTE 1.1a1.1b1.3d1.3e1.4b1.5b1.7c1.7d1.1c1.2d1.3d1.4b1.5c1.1a1.1b1.3c1.3d1.4b1.5b1.5c1.6a1.5c1.1a1.2d1.3c1.3d1.4b1.5c1.7c1.1b1.3a1.5b1.5d1.6a1.6b
NGSS 3-5-ETS1-24-PS3-44-PS4-24-PS4-35-ESS3-13-5-ETS1-24-PS3-45-ESS3-13-5-ETS1-23-PS2-24-PS4-33-5-ETS1-24-ESS1-15-PS2-1MS-ETS1-4MS-PS2-2MS-PS4-3
NY-CS 4-6.AP.104-6.AP.94-6.CS.14-6.CS.24-6.DA.64-6.DA.74-6.DA.84-6.DA.94-6.IC.13-5.AP.103-5.AP.83-5.CS.33-5.CY.13-5.CY.23-5.CY.33-5.DA.63-5.DL.24-6.AP.104-6.AP.84-6.AP.94-6.CS.14-6.CS.24-6.DA.64-6.DA.74-6.IC.24-6.AP.104-6.AP.84-6.CT.14-6.CT.44-6.CT.64-6.CT.84-6.CT.94-6.AP.104-6.AP.84-6.CS.14-6.DA.64-6.DA.74-6.IC.14-6.IC.34-6.NI.56-8.AP.116-8.AP.126-8.AP.136-8.CS.26-8.CT.86-8.CT.96-8.DA.16-8.DA.2
TEKS 127.763.c.1.A127.763.c.1.B127.763.c.4.A127.763.c.5.E127.763.c.7.A127.763.c.7.C127.763.c.8.A127.763.c.8.B127.763.c.8.C126.5.b.10 (A)126.5.b.10 (B)126.5.b.10 (C)126.5.b.11 (A)126.5.b.11 (B)127.763.c.1.A127.763.c.1.B127.763.c.3.E127.763.c.4.A127.763.c.5.E127.763.c.6.C127.763.c.7.A127.763.c.7.B126.73.c.3.E127.763.c.1.A127.763.c.3.E127.763.c.3.F127.763.c.5.E127.763.c.7.A127.763.c.7.B127.763.c.7.C127.763.c.1.C127.763.c.4.C127.763.c.4.D127.763.c.5.A127.763.c.5.B127.763.c.8.D
UT-CS 3.AP.33.CS.14.CS.24.CS.34.DA.35.IC.17.DA.58.DA.48.DA.63.AP.23.AP.34.CS.44.DA.35.NI.23.AP.23.AP.33.CS.14.CS.24.CS.34.DA.35.AP.75.DA.41.AP.13.AP.23.AP.33.CS.14.DA.35.DA.45.IC.15.NI.27.AP.47.AP.67.AP.77.CS.27.DA.18.AP.4
Mathermatics

Students explore cybersecurity, coding, and digital safety through engaging, age-appropriate scenarios like helping a lost penguin or mixing colors for a unicorn. They learn ethical decision-making, problem-solving, and foundational programming concepts using hands-on tools like robots and unplugged activities.

Current Status

Not Enrolled

Price

Free

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