Kai’s Coding Cards – Movement

Standards

Framework Standards
ACARA AC9TDI6P02AC9TDI6P02AC9TDI6P02
Framework Standards
NZC Computational Thinking - PO3Computational Thinking - PO3Computational Thinking - PO3
Framework Standards
UKNC Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functionsComputing KS1 - Use technology purposefully to create, organise, store, manipulate and retrieve digital contentComputing KS2 - Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital contentComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
Framework Standards
CA-CS 3-5.AP.136-8.AP.14K-2.AP.103-5.AP.146-8.AP.14K-2.AP.113-5.AP.146-8.AP.146-8.AP.16
CCSS CCSS.Math.Content.2.G.A.1CCSS.Math.Content.2.G.A.2CCSS.Math.Content.3.MD.B.4CCSS.Math.Content.4.NF.B.3CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.2.G.A.1CCSS.Math.Content.3.MD.B.4CCSS.Math.Content.4.NF.B.3CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.2.G.A.1CCSS.Math.Content.3.MD.B.4CCSS.Math.Content.4.NF.B.3CCSS.Math.Content.4.OA.A.2
CSTA 1A-AP-081B-AP-101B-AP-121A-AP-091B-AP-111B-AP-121B-AP-111B-AP-121B-AP-14
FL-CS SC.2.CS.2.1SC.2.CS.3.1SC.3.CS.2.1SC.3.CS.2.2SC.3.CS.3.1SC.4.CS.2.1SC.4.CS.2.2SC.4.CS.3.1SC.2.CS.1.1SC.2.CS.2.1SC.2.CS.3.1SC.3.CS.2.1SC.3.CS.2.2SC.3.CS.3.1SC.4.CS.2.2SC.4.CS.3.1SC.2.CS.2.1SC.2.CS.3.1SC.3.CS.1.1SC.3.CS.2.1SC.3.CS.2.2SC.3.CS.3.1SC.4.CS.2.2SC.4.CS.3.1
ISTE 1.3c1.5a1.5b1.5d1.6b1.7e1.3c1.5a1.5b1.5d1.6b1.7e1.3c1.5a1.5b1.5d1.6b1.7e
NGSS K-2-ETS1-1K-2-ETS1-2K-2-ETS1-3K-2-ETS1-1K-2-ETS1-2K-2-ETS1-3K-2-ETS1-1K-2-ETS1-2K-2-ETS1-3
NY-CS 2-3.AP.12-3.AP.102-3.CS.12-3.CS.22-3.CT.62-3.CT.94-6.AP.84-6.DL.22-3.AP.12-3.AP.102-3.CS.12-3.CS.22-3.CT.42-3.CT.62-3.CT.94-6.AP.84-6.DL.22-3.AP.12-3.AP.102-3.CS.12-3.CS.22-3.CT.42-3.CT.62-3.CT.94-6.AP.84-6.DL.2
TEKS 126.73.c.4.C127.763.c.4.C127.763.c.5.B127.763.c.5.F127.763.c.7.B127.763.c.7.E126.73.c.4.C127.763.c.4.C127.763.c.5.B127.763.c.5.F127.763.c.7.B127.763.c.7.E126.73.c.4.C127.763.c.4.C127.763.c.5.B127.763.c.5.F127.763.c.7.B127.763.c.7.E
UT-CS 2.AP.23.AP.15.AP.32.AP.34.AP.35.AP.34.AP.35.AP.36.AP.4
Robot with wheels

Students learn to program a bot’s movement using block-based coding, including forward motion, precise positioning, turning, and following another bot. They practice placing motion blocks, selecting their bot, adjusting parameters, and troubleshooting common errors. The focus is on real-time interaction with the bot on a mat.

Lesson 1 – Movin’

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Lesson 2 – Spin

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Lesson 3 – Follow

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Current Status

Not Enrolled

Price

Free

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