Learn to Code KaiLab – Advanced

Standards

Framework Standards
ACARA AC9E1LA10AC9E1LY11AC9E2LA06AC9E2LA07AC9TDI2K01AC9TDI2P02AC9M2N05AC9TDI4K03AC9TDI4P02AC9TDI4P04AC9M2A02AC9M3A01AC9TDI2K01AC9TDI2P02AC9MFN04AC9TDI2K01AC9TDI2P02
Framework Standards
NZC Computational Thinking - PO1English P1 Writing - Combining two simple sentences orally, using a coordinating conjunction, to form a compound sentenceEnglish P1 Writing - Using compound sentences with coordinating conjunctions in writingEnglish P1 Writing - Using simple sentences in writingEnglish P1 Writing - Using words and phrases that show simple relationships and verbs that correctly show different tensesComputational Thinking - PO3Mathematics - Represent number operations in various ways. Understand fractions, decimals and angles. Use number operations to reason about measurements and investigate variations in patterns, shapes, probabilities, and data. Work with exponents, tell the time, and convert between units of timeComputational Thinking - PO4Mathematics - Use logic and reasoning to solve problems, connect mathematical and statistical concepts, and investigate patterns. Use conventions, and algebraic notation to explain solutions and approaches. Make generalisations, identify and calculate unknowns, and introduce irrational numbersComputational Thinking - PO1Mathematics - Investigate, classify and describe quantities, shapes, and data. Properties of numbers and attributes of shapes, with pictures visualising these numeric and geometric concepts. Make connections between representations and to develop their reasoning
Framework Standards
UKNC Computing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsEnglish KS1 - Detail of content to be introduced includes regular plural noun suffixes [-s or -es] and suffixes added to verbsEnglish KS1 - Joining words and joining clauses using "and"English KS1 - Write sentences by saying out loud what they are going to write about; composing a sentence orallyComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsMathematics KS2 - Write and calculate mathematical statements for multiplication and division using the multiplication tables that they know, including for two-digit numbers times one-digit numbers, using mental and progressing to formal written methodsComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsMathematics KS1 - Add and subtract numbers using concrete numbers, pictorial representations, and mentally, including two two-digit numbers or three one-digit numbersComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsMathematics KS1 - Represent and use number bonds and related subtraction facts within 20
Framework Standards
CA-CS 6-8.AP.136-8.AP.176-8.AP.186-8.AP.136-8.AP.156-8.AP.166-8.AP.199-12.AP.159-12.AP.166-8.AP.136-8.AP.156-8.AP.166-8.AP.196-8.AP.126-8.AP.136-8.DA.66-8.DA.86-8.IC.20
CCSS CCSS.ELA-LITERACY.RST.6-8.3CCSS.MATH.CONTENT.6.EE.B.6CCSS.MATH.PRACTICE.MP1CCSS.ELA-LITERACY.RST.6-8.3CCSS.MATH.CONTENT.6.RP.A.3CCSS.ELA-LITERACY.RST.6-8.3CCSS.MATH.CONTENT.6.EE.B.6CCSS.ELA-LITERACY.RST.6-8.3CCSS.ELA-LITERACY.SL.8.5CCSS.ELA-LITERACY.WHST.6-8.6CCSS.MATH.CONTENT.6.SP.B.4CCSS.MATH.CONTENT.7.SP.C.7CCSS.MATH.CONTENT.8.SP.A.1
CSTA 2-AP-102-AP-122-AP-132-AP-122-AP-132-AP-142-AP-173A-AP-153A-AP-162-AP-122-AP-132-AP-142-AP-172-AP-102-AP-112-DA-062-DA-082-IC-20
FL-CS SC.1.CS.2.1SC.1.CS.3.1SC.2.CS.2.1SC.3.CS.2.1SC.68.CS.2.1SC.68.CS.3.1SC.K.CS.2.1SC.K.CS.3.1SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.68.DA.1.1SC.68.DA.1.2SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.3SC.68.CS.2.4SC.68.CS.2.8SC.68.CS.3.2SC.68.CT.1.1SC.68.CT.2.1SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.68.DA.1.1SC.68.DA.1.2SC.68.DA.1.3SC.68.TI.1.1
ISTE 1.5a1.5d1.6a1.1b1.3d1.4b1.6b1.1b1.3d1.4b1.5d1.6a1.7f1.1b1.3c1.3d1.4b1.7f
NGSS MS-ETS1-4MS-PS2-2MS-PS4-3MS-ETS1-3MS-LS2-1MS-PS1-2MS-ETS1-2MS-ETS1-3MS-ETS1-4MS-PS4-3MS-ETS1-3MS-ETS1-4MS-PS4-3
NY-CS 6-8.AP.106-8.AP.116-8.AP.126-8.AP.136-8.AP.176-8.CS.26-8.DL.16-8.DL.27-8.AP.107-8.AP.117-8.CS.17-8.CS.27-8.DA.27-8.DA.37-8.DL.17-8.DL.27-8.AP.17-8.AP.107-8.AP.117-8.AP.127-8.AP.137-8.AP.27-8.AP.37-8.AP.57-8.AP.97-8.CS.17-8.CS.27-8.CT.47-8.CT.67-8.CT.97-8.DA.27-8.DL.17-8.DL.27-8.DA.27-8.DA.37-8.DA.47-8.DL.17-8.DL.27-8.DL.37-8.DL.4
TEKS 127.763.c.4.B127.763.c.4.D127.763.c.5.A127.763.c.1.B127.763.c.5.E127.763.c.6.B127.763.c.7.A127.763.c.1.B127.763.c.5.B127.763.c.5.E127.763.c.5.F127.763.c.7.A127.763.c.7.F127.763.c.1.B127.763.c.5.E127.763.c.7.A127.763.c.7.B127.763.c.7.F
UT-CS 7.AP.37.AP.68.AP.45.AP.36.AP.46.CS.28.AP.4CSIII.AP.5CSIII.AP.65.AP.36.AP.46.CS.28.AP.46.AP.26.AP.37.DA.27.IC.28.DA.4
Computers

Students explore pathfinding algorithms by coding robots to navigate mazes, analyzing data, and optimizing routes. They use KaiLab robots, QR codes, and Blocky coding to construct systems, solve problems, and visualize real-world computational thinking through interactive challenges.

Lesson 1 – Microbit

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Lesson 2 – Acid or Base

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Lesson 3 – Door Counter

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Lesson 4 – Data

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Current Status

Not Enrolled

Price

Free

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