Learn to Code KaiLab – Intermediate

Standards

Framework Standards
ACARA AC9E4LY02AC9M1N04AC9TDI4K03AC9TDI4P02AC9TDI4P04AC9S1I01AC9S1U01AC9TDI4K03AC9TDI4P02AC9TDI4P04AC9S1I01AC9S1U02AC9TDI4K03AC9TDI4P02AC9TDI4P04AC9TDI8P04AC9TDI8P09AC9E1LA07AC9E1LA10AC9E2LA06AC9E2LA07AC9EFLY14AC9TDI2K01AC9TDI2P02AC9EFLY04AC9EFLY09AC9TDI2K01AC9TDI2P02AC9E1LA06AC9E1LE03AC9EFLE03AC9TDI2K01AC9TDI2P02
Framework Standards
NZC Computational Thinking - PO3Mathematics - Represent number operations in various ways. Understand fractions, decimals and angles. Use number operations to reason about measurements and investigate variations in patterns, shapes, probabilities, and data. Work with exponents, tell the time, and convert between units of timeCommunicating in Science - Lv 1Computational Thinking - PO3Understanding about Science - Lv 1Communicating in Science - Lv 1Computational Thinking - PO4Understanding about Science - Lv 1Computational Thinking - PO3Computational Thinking - PO1English P1 Writing - Combining two simple sentences orally, using a coordinating conjunction, to form a compound sentenceEnglish P1 Writing - Using compound sentences with coordinating conjunctions in writingEnglish P1 Writing - Using simple sentences in writingEnglish P1 Writing - Using words and phrases that show simple relationships and verbs that correctly show different tensesComputational Thinking - PO1English P1 Reading - Decoding words with adjacent consonants, consonant digraphs, and some long-vowel patterns in connected text, using their phonics knowledgeEnglish P1 Reading - Orally blending up to three phonemes to make wordsEnglish P1 Reading - Orally identifying the first, last, and middle phonemes in a three-phoneme word and connecting these to printComputational Thinking - PO1English P1 Reading - Retelling the key details from a text in response to prompting questionsEnglish P2 Reading - Monitoring and confirming their understanding across a range of texts and sources of information by annotating, rereading, adjusting their reading rate, asking and answering questions, and visualising
Framework Standards
UKNC Computing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functionsEnglish KS1&2 - Articulate and justify answers, arguments and opinionsEnglish KS1&2 - Ask relevant questions to extend understanding and knowledgeMathematics KS1 - Count, read and write numbers to 100 in numerals; count in multiples of twos, fives and tensComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS2 - Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contactComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systemsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsEnglish KS1 - Detail of content to be introduced includes regular plural noun suffixes [-s or -es] and suffixes added to verbsEnglish KS1 - Joining words and joining clauses using "and"English KS1 - Write sentences by saying out loud what they are going to write about; composing a sentence orallyComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsEnglish KS1 - Continue to apply phonic knowledge and skills as the route to decode words until automatic decoding has become embeddedEnglish KS1 - Respond speedily with the correct sound to graphemes for all 40+ phonemesEnglish KS1 - Segment spoken words into individual phonemes and represent them by appropriate graphemesComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsEnglish KS1 - Answering and asking questions; participate in discussion about what is read to themEnglish KS2 - Checking that the text makes sense to them, discussing their understanding and explaining the meaning of words in context
Framework Standards
CA-CS 3-5.AP.133-5.CS.23-5.DA.73-5.DA.86-8.AP.143-5.AP.113-5.AP.93-5.DA.73-5.DA.83-5.IC.203-5.AP.113-5.AP.93-5.IC.203-5.IC.213-5.AP.113-5.AP.133-5.IC.203-5.IC.213-5.AP.113-5.AP.133-5.AP.96-8.AP.143-5.AP.083-5.AP.103-5.AP.123-5.DA.083-5.DA.093-5.DA.103-5.DA.11
CCSS CCSS.ELA-LITERACY.RST.6-8.3CCSS.MATH.CONTENT.6.RP.A.3CCSS.MATH.CONTENT.7.NS.A.3CCSS.Math.Content.4.MD.A.3CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.MD.B.2CCSS.Math.Content.5.OA.B.3CCSS.Math.Content.4.MD.A.3CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.MD.B.2CCSS.Math.Content.5.OA.B.3CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.MD.B.2CCSS.Math.Content.5.OA.B.3CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.MD.B.2CCSS.Math.Content.6.NS.C.6CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.G.B.4CCSS.Math.Content.6.EE.A.2CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.MD.B.2CCSS.Math.Content.6.EE.B.6
CSTA 1B-AP-101B-AP-121B-CS-021B-DA-061B-DA-071B-AP-081B-AP-091B-DA-061B-DA-071B-IC-201B-AP-081B-AP-091B-IC-201B-IC-211B-AP-081B-AP-101B-IC-201B-IC-211B-AP-081B-AP-091B-AP-101B-AP-121B-AP-081B-AP-101B-AP-121B-DA-061B-DA-071B-DA-081B-DA-09
FL-CS SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.3SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.68.CT.2.1SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.5SC.68.CS.2.7SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.4.CS.2.3SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.5.CS.2.2SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.3SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.TI.1.1SC.4.CS.2.3SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.4SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.4.CS.2.3SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.68.DA.1.1
ISTE 1.1b1.3d1.4b1.6b1.7c1.1b1.3b1.4b1.5b1.4b1.6b1.6c1.1b1.3d1.4b1.5b1.1b1.3d1.4b1.5b1.1b1.4b1.6b1.7e1.1b1.3d1.4b1.6b
NGSS 3-5-ETS1-23-5-ETS1-34-PS4-3MS-PS4-33-5-ETS1-24-PS3-24-PS4-13-5-ETS1-24-PS3-44-PS4-23-5-ETS1-24-PS3-44-PS4-33-5-ETS1-23-5-ETS1-34-PS4-33-5-ETS1-24-ESS3-24-PS4-33-5-ETS1-34-ESS2-14-PS3-2
NY-CS 4-6.AP.104-6.AP.114-6.AP.124-6.AP.134-6.CS.14-6.CS.24-6.DA.24-6.DA.34-6.DL.14-6.DL.24-6.DL.34-6.NI.14-6.NI.24-6.AP.104-6.AP.114-6.AP.124-6.CS.14-6.CS.24-6.CT.44-6.CT.64-6.CT.94-6.DL.14-6.DL.24-6.AP.104-6.AP.114-6.CS.14-6.CS.24-6.CT.44-6.CT.64-6.CT.94-6.DL.14-6.DL.24-6.AP.104-6.AP.114-6.CS.14-6.CS.24-6.DA.24-6.DL.14-6.DL.24-6.AP.104-6.AP.114-6.AP.124-6.CS.14-6.CS.24-6.CT.44-6.CT.64-6.CT.94-6.DL.14-6.DL.24-6.AP.104-6.AP.114-6.CS.14-6.CS.24-6.CT.44-6.CT.64-6.CT.94-6.DL.14-6.DL.24-6.AP.104-6.AP.114-6.CS.14-6.CS.24-6.DA.24-6.DL.14-6.DL.2
TEKS 127.763.c.1.B127.763.c.1.C127.763.c.5.B127.763.c.5.E127.763.c.7.A127.763.c.8.A127.763.c.1.B127.763.c.1.C127.763.c.4.C127.763.c.5.E127.763.c.6.A127.763.c.5.E127.763.c.6.B127.763.c.6.D127.763.c.1.B127.763.c.4.C127.763.c.5.E127.763.c.7.A127.763.c.1.B127.763.c.4.C127.763.c.5.E127.763.c.7.A127.763.c.1.B127.763.c.5.E127.763.c.6.B127.763.c.7.E127.763.c.1.B127.763.c.5.E127.763.c.6.B127.763.c.7.A
UT-CS 3.AP.14.CS.24.DA.24.DA.35.AP.33.AP.23.CS.34.DA.24.DA.34.IC.23.AP.23.CS.34.IC.24.IC.33.AP.13.AP.24.IC.24.IC.33.AP.13.AP.23.CS.35.AP.34.CT.24.CT.35.CT.53.DA.13.DA.24.DA.14.DA.2
Man coding

Students explore robotics and coding using KaiLab robots, learning to send and interpret IR signals as Morse code. They assemble systems, analyze sensor data, and program responses to light, tilt, and environmental inputs while creating visual displays and traffic signals. Hands-on activities deepen understanding of real-world applications.

Current Status

Not Enrolled

Price

Free

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