Learn to Code KaiLab – Intermediate

Standards

Framework Standards
ACARA AC9TDI6P02AC9TDI6P05AC9TDI6P05AC9TDI6P05AC9TDI6P05AC9TDI6P05AC9TDI6P02AC9TDI6P05
Framework Standards
NZC Computational Thinking - PO3Computational Thinking - PO3Computational Thinking - PO3Computational Thinking - PO3Computational Thinking - PO3Computational Thinking - PO3Computational Thinking - PO3
Framework Standards
UKNC Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systemsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functions
Framework Standards
CA-CS 3-5.AP.133-5.CS.23-5.DA.73-5.DA.86-8.AP.143-5.AP.113-5.AP.93-5.DA.73-5.DA.83-5.IC.203-5.AP.113-5.AP.93-5.IC.203-5.IC.213-5.AP.113-5.AP.133-5.IC.203-5.IC.213-5.AP.113-5.AP.133-5.AP.96-8.AP.143-5.AP.083-5.AP.103-5.AP.123-5.DA.083-5.DA.093-5.DA.103-5.DA.11
CCSS CCSS.ELA-LITERACY.RST.6-8.3CCSS.MATH.CONTENT.6.RP.A.3CCSS.MATH.CONTENT.7.NS.A.3CCSS.Math.Content.4.MD.A.3CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.MD.B.2CCSS.Math.Content.5.OA.B.3CCSS.Math.Content.4.MD.A.3CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.MD.B.2CCSS.Math.Content.5.OA.B.3CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.MD.B.2CCSS.Math.Content.5.OA.B.3CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.MD.B.2CCSS.Math.Content.6.NS.C.6CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.G.B.4CCSS.Math.Content.6.EE.A.2CCSS.Math.Content.4.OA.A.2CCSS.Math.Content.5.MD.B.2CCSS.Math.Content.6.EE.B.6
CSTA 1B-AP-101B-AP-121B-CS-021B-DA-061B-DA-071B-AP-081B-AP-091B-DA-061B-DA-071B-IC-201B-AP-081B-AP-091B-IC-201B-IC-211B-AP-081B-AP-101B-IC-201B-IC-211B-AP-081B-AP-091B-AP-101B-AP-121B-AP-081B-AP-101B-AP-121B-DA-061B-DA-071B-DA-081B-DA-09
FL-CS SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.3SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.68.CT.2.1SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.5SC.68.CS.2.7SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.4.CS.2.3SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.5.CS.2.2SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.3SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.TI.1.1SC.4.CS.2.3SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.4SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.4.CS.2.3SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.5.CS.2.3SC.68.CS.2.1SC.68.CS.2.2SC.68.CS.2.5SC.68.CS.3.1SC.68.CS.3.2SC.68.CT.1.1SC.68.DA.1.1
ISTE 1.1b1.3d1.4b1.6b1.7c1.1b1.3b1.4b1.5b1.4b1.6b1.6c1.1b1.3d1.4b1.5b1.1b1.3d1.4b1.5b1.1b1.4b1.6b1.7e1.1b1.3d1.4b1.6b
NGSS 3-5-ETS1-23-5-ETS1-34-PS4-3MS-PS4-33-5-ETS1-24-PS3-24-PS4-13-5-ETS1-24-PS3-44-PS4-23-5-ETS1-24-PS3-44-PS4-33-5-ETS1-23-5-ETS1-34-PS4-33-5-ETS1-24-ESS3-24-PS4-33-5-ETS1-34-ESS2-14-PS3-2
NY-CS 4-6.AP.104-6.AP.114-6.AP.124-6.AP.134-6.CS.14-6.CS.24-6.DA.24-6.DA.34-6.DL.14-6.DL.24-6.DL.34-6.NI.14-6.NI.24-6.AP.104-6.AP.114-6.AP.124-6.CS.14-6.CS.24-6.CT.44-6.CT.64-6.CT.94-6.DL.14-6.DL.24-6.AP.104-6.AP.114-6.CS.14-6.CS.24-6.CT.44-6.CT.64-6.CT.94-6.DL.14-6.DL.24-6.AP.104-6.AP.114-6.CS.14-6.CS.24-6.DA.24-6.DL.14-6.DL.24-6.AP.104-6.AP.114-6.AP.124-6.CS.14-6.CS.24-6.CT.44-6.CT.64-6.CT.94-6.DL.14-6.DL.24-6.AP.104-6.AP.114-6.CS.14-6.CS.24-6.CT.44-6.CT.64-6.CT.94-6.DL.14-6.DL.24-6.AP.104-6.AP.114-6.CS.14-6.CS.24-6.DA.24-6.DL.14-6.DL.2
TEKS 127.763.c.1.B127.763.c.1.C127.763.c.5.B127.763.c.5.E127.763.c.7.A127.763.c.8.A127.763.c.1.B127.763.c.1.C127.763.c.4.C127.763.c.5.E127.763.c.6.A127.763.c.5.E127.763.c.6.B127.763.c.6.D127.763.c.1.B127.763.c.4.C127.763.c.5.E127.763.c.7.A127.763.c.1.B127.763.c.4.C127.763.c.5.E127.763.c.7.A127.763.c.1.B127.763.c.5.E127.763.c.6.B127.763.c.7.E127.763.c.1.B127.763.c.5.E127.763.c.6.B127.763.c.7.A
UT-CS 3.AP.14.CS.24.DA.24.DA.35.AP.33.AP.23.CS.34.DA.24.DA.34.IC.23.AP.23.CS.34.IC.24.IC.33.AP.13.AP.24.IC.24.IC.33.AP.13.AP.23.CS.35.AP.34.CT.24.CT.35.CT.53.DA.13.DA.24.DA.14.DA.2
Man coding

Students explore robotics and coding using KaiLab robots, learning to send and interpret IR signals as Morse code. They assemble systems, analyze sensor data, and program responses to light, tilt, and environmental inputs while creating visual displays and traffic signals. Hands-on activities deepen understanding of real-world applications.

Current Status

Not Enrolled

Price

Free

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