Students explore whales’ migration, behaviors, and conservation through coding and research. They map whale routes, simulate journeys with robots, and design solutions to ocean threats. Cross-curricular links integrate geography, science, and computational thinking, fostering creativity and problem-solving. Extension activities deepen understanding of navigation and environmental challenges.
Learn to Code Kainundrum – Beginner Science
BiologyComputer ScienceGeographyScienceSocial Studies
KaibotKainundrum
Standards
| Framework | Standards |
|---|---|
| ACARA | AC9S1I01AC9S1U01AC9TDI4K03AC9TDI4P02AC9TDI4P04AC9S1I01AC9S1U02AC9TDI4K03AC9TDI4P02AC9TDI4P04 |
| Framework | Standards |
|---|---|
| NZC | Communicating in Science - Lv 1Computational Thinking - PO3Understanding about Science - Lv 1Communicating in Science - Lv 1Computational Thinking - PO4Understanding about Science - Lv 1 |
| Framework | Standards |
|---|---|
| UKNC | Computing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS2 - Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contactComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systemsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability |
| Framework | Standards |
|---|---|
| CA-CS | K-2.AP.10K-2.AP.13K-2.AP.14K-2.AP.16K-2.CS.1K-2.CS.3K-2.DA.6K-2.DA.7K-2.IC.1K-2.IC.2K-2.NI.23-5.AP.113-5.AP.123-5.CS.23-5.DA.43-5.DA.53-5.IC.33-5.IC.43-5.IC.5 |
| CCSS | CCSS.ELA-LITERACY.RST.4.2CCSS.ELA-LITERACY.RST.4.3CCSS.ELA-LITERACY.SL.3.4CCSS.MATH.CONTENT.3.OA.D.9CCSS.MATH.PRACTICE.MP1CCSS.ELA-LITERACY.RI.4.3CCSS.ELA-LITERACY.RI.5.3CCSS.ELA-LITERACY.W.4.2CCSS.ELA-LITERACY.W.5.2CCSS.MATH.CONTENT.4.MD.A.2CCSS.MATH.CONTENT.5.G.A.2 |
| CSTA | 1A-AP-081A-AP-101A-AP-111A-AP-141A-CS-011A-CS-031A-DA-051A-DA-061A-IC-161A-IC-17.1A-NI-041B-AP-081B-AP-091B-AP-101B-DA-061B-DA-071B-IC-181B-IC-191B-IC-20. |
| FL-CS | SC.2.DA.2.1SC.2.PE.1.1SC.4.PE.1.1SC.5.PE.1.1SC.5.PE.1.3SC.5.PE.1.4SC.K12.CTR.2.1SC.K12.CTR.5.1SC.3.DA.2.1SC.3.DA.2.2SC.3.PE.1.2SC.5.PE.1.1SC.5.PE.1.4SC.5.PE.1.5SC.K12.CTR.2.1SC.K12.CTR.5.1 |
| ISTE | 1.1a1.1c1.2c1.3b1.3c1.5a1.5b1.5c1.6a1.7b1.7c1.3c1.3d1.4b1.5b1.5c1.7c1.7d1.7e |
| NGSS | 3-5-ETS1-23-LS1-14-LS1-15-LS1-13-5-ETS1-23-LS2-13-LS4-34-LS1-15-ESS3-1 |
| NY-CS | 4-6.AP.104-6.AP.114-6.AP.144-6.AP.84-6.CS.14-6.CS.34-6.DA.54-6.DA.64-6.IC.14-6.IC.24-6.NI.44-6.AP.104-6.AP.114-6.AP.124-6.AP.84-6.DA.74-6.IC.14-6.IC.3 |
| TEKS | 126.73.c.1.A126.73.c.1.C126.73.c.3.C126.73.c.3.E126.73.c.4.C126.73.c.4.E126.73.c.4.F126.73.c.6.A126.73.c.6.B126.73.c.7.B126.73.c.7.C127.763.c.3.E127.763.c.4.A127.763.c.5.E127.763.c.7.A127.763.c.7.B127.763.c.7.C127.763.c.7.D127.763.c.7.E |
| UT-CS | 1.AP.11.AP.41.AP.51.AP.71.CS.31.DA.21.DA.31.IC.11.IC.2K.CS.1K.NI.13.AP.23.AP.34.CS.34.DA.35.DA.45.IC.15.IC.25.IC.3 |
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Price
Free