Students learn to code using kaibots and the assistance of Kainundrum.com. Through the use of coding cards and digital assistance, they explore scenarios such as helping a unicorn in trouble, maze navigation, cadet training.
Details
Computer Science, Mathematics, Social Emotional Learning
Kaibot, Kainundrum
Beginner
K - 5
Standards
CA-CS: 3-5.AP.11 3-5.AP.12 3-5.AP.15 3-5.AP.16 3-5.CS.2 3-5.DA.4 3-5.DA.5 6-8.AP.13 6-8.AP.14 6-8.AP.17 6-8.AP.18 6-8.AP.21 9-12.AP.17 9-12.AP.19 K-2.AP.10 K-2.AP.13
CCSS: CCSS.ELA-LITERACY.L.3.1 CCSS.ELA-LITERACY.L.4.1 CCSS.ELA-LITERACY.RST.3.3 CCSS.ELA-LITERACY.SL.1.5 CCSS.ELA-LITERACY.SL.2.4 CCSS.ELA-LITERACY.SL.2.5 CCSS.ELA-LITERACY.SL.3.1 CCSS.ELA-LITERACY.SL.3.1.D CCSS.ELA-LITERACY.SL.3.4 CCSS.ELA-LITERACY.SL.4.1 CCSS.ELA-LITERACY.SL.4.1.C CCSS.ELA-LITERACY.SL.4.4 CCSS.ELA-LITERACY.SL.K.5 CCSS.MATH.CONTENT.1.G.A.1 CCSS.MATH.CONTENT.2.G.A.1 CCSS.MATH.CONTENT.3.OA.D.9 CCSS.MATH.CONTENT.K.G.A.1 CCSS.MATH.PRACTICE.MP1
CSTA: 1A-AP-08 1A-AP-10 1B-AP-08 1B-AP-08. 1B-AP-09 1B-AP-10 1B-AP-11 1B-AP-14 1B-DA-06 1B-DA-07 1B-DA-07. 2-AP-10 2-AP-11 2-AP-12 2-AP-13 2-AP-17. 3A-AP-13 3A-AP-15.
FL-CS: SC.1.CS-CP.2.2 SC.1.CS-CS.1.3 SC.35.CS-CP.2.3 SC.35.CS-CP.2.4 SC.35.CS-CP.2.7 SC.35.CS-CP.2.8 SC.35.CS-CS.2.5 SC.35.CS-DA.1.1 SC.35.CS-DA.1.2 SC.68.CS-CP.2.5 SC.68.CS-CP.2.6 SC.68.CS-CP.2.9 SC.68.CS-CS.2.6 SC.68.CS-CS.2.7 SC.912.CS-CP.2.7 SC.912.CS-CP.2.9
ISTE: 1.3c 1.3d 1.4b 1.5a 1.5b 1.5c 1.5d 1.6a 1.6b 1.6c
NGSS: 2-PS1-1 3-5-ETS1-1 3-5-ETS1-2 3-5-ETS1-3 3-LS4-3 4-PS3-4 4-PS4-3 5-PS1-3 K-2-ETS1-1 K-2-ETS1-2 K-2-ETS1-3
TEKS: 126.73.c.3.E 126.73.c.4.C 127.763.c.3.E 127.763.c.4.A 127.763.c.4.B 127.763.c.4.C 127.763.c.4.D 127.763.c.4.E 127.763.c.5.A 127.763.c.5.E 127.763.c.5.F 127.763.c.6.C 127.763.c.7.A 127.763.c.7.B 127.789.c.5.A 127.789.c.5.C
Utah CS: 1.AP.1 1.AP.4 3.AP.2 3.AP.3 4.CS.3 4.DA.3 5.AP.5 5.AP.7 5.DA.4 7.AP.3 7.AP.4 7.AP.6 8.AP.4 8.AP.6 CSIII.AP.4 CSIII.AP.6
Learn to Code Kainundrum – Beginner
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Price
Free