Details

Computer Science, Mathematics

Kaibot, Market Math

Kindergarten

K - 2

Standards

California CS: K-2.AP.10 K-2.AP.12 K-2.AP.13 K-2.AP.16 K-2.CS.2 K-2.IC.18

CCSS: CCSS.Math.Content.1.OA.A.1 CCSS.Math.Content.1.OA.A.2 CCSS.Math.Content.1.OA.D.8 CCSS.Math.Content.2.OA.B.2 CCSS.Math.Content.K.CC.A.3 CCSS.Math.Content.K.CC.B.5 CCSS.Math.Content.K.MD.B.3 CCSS.Math.Content.K.OA.A.1

CSTA: 1A-AP-08 1A-AP-09 1A-AP-11

Florida CS: MA.1.AR.1.1 MA.1.AR.2.1 MA.1.NSO.2.1 MA.2.NSO.2.1 MA.K.NSO.1.1 MA.K.NSO.1.2 SC.1.CS-CS.1.1 SC.1.CS-CS.2.1 SC.2.CS-CS.1.1 SC.2.CS-CS.2.1 SC.K.CS-CS.1.1

Iowa: 1.OA.A.1 1.OA.D.8 1A-AP-08 1A-AP-10 1A-AP-11 1A-AP-14 K.CC.B.4 K.CC.B.5 K.MD.B.3 K.OA.A.1 K.OA.A.2 L.K.5.a L.K.5.c

ISTE: 1.1.d 1.4.b 1.4.d 1.5.c 1.5.d 1.6.a 1.7.c

New York CS: 1.OA.1 1.OA.2 1.OA.8 2.OA.1 K-1.CT.10 K-1.CT.4 K-1.CT.6 K-1.CT.9 K-1.IC.1 K-1.IC.3 K.CC.4 K.CC.5 K.MD.3 K.OA.1 K.OA.2

Texas CS: 111.2(b)(2)(A) 111.2(b)(3)(B) 111.2.(b)(2)(B) 111.2.(b)(3)(A) 111.2.(b)(3)(B) 111.3(b)(3)(D) 111.3(b)(5)(G) 111.3.(b)(3)(B) 111.3.(b)(3)(D) 111.3.(b)(5)(G) 111.4(b)(4)(C) 111.4(b)(7)(C) 111.4.(b)(4)(C) 126.14(b)(1)(A) 126.14(b)(2)(B) 126.15(b)(2)(B) 126.16(b)(5)(A) 126.16(b)(6)(A)

Utah CS: 1.AP.1 1.AP.2 1.AP.3 1.CS.1 1.CT.1 1.CT.2 2.AP.1 2.AP.2 2.AP.3 2.AP.4 2.AP.5 2.CS.1 2.CT.1 2.CT.2 2.IC.1 K.AP.1 K.CS.1 K.CT.1 K.DA.1 K.NI.1 K.NI.2

Market Math

KaiBot Market Math

Market Math immerses young learners in hands-on math and coding through playful shopping scenarios. Using KaiBot, students explore addition, subtraction, and problem-solving by counting groceries like fruits, veggies, and treats. Each lesson builds skills—from basic counting to multi-step equations—while guiding the robot through themed market stops (e.g., freezer, florist). Activities blend tactile coding, storytelling, and real-world connections, fostering confidence in math and computational thinking—all screen-free or app-enhanced.

Current Status

Not Enrolled

Price

Free

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