Pirate – Late Intermediate

Standards

Framework Standards
ACARA AC9TDI4P02AC9TDI4P04AC9TDI4P02AC9TDI6P02AC9TDI4P02
Framework Standards
NZC Computational Thinking - PO2Computational Thinking - PO3Computational Thinking - PO2Computational Thinking - PO3Computational Thinking - PO2
Framework Standards
UKNC Computing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS3 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
Framework Standards
CA-CS 3-5.AP.123-5.AP.133-5.AP.143-5.AP.153-5.AP.163-5.AP.173-5.AP.183-5.AP.193-5.DA.43-5.DA.53-5.AP.123-5.AP.133-5.AP.143-5.AP.163-5.AP.193-5.DA.43-5.IC.33-5.NI.23-5.AP.186-8.AP.136-8.AP.156-8.AP.176-8.AP.206-8.DA.56-8.IC.56-8.AP.136-8.AP.146-8.CS.16-8.CS.36-8.DA.66-8.IC.46-8.NI.2
CCSS CCSS.ELA-LITERACY.RST.6-8.7CCSS.ELA-LITERACY.WHST.6-8.6CCSS.MATH.CONTENT.6.RP.A.3CCSS.MATH.CONTENT.7.EE.B.4CCSS.ELA-LITERACY.RST.6-8.7CCSS.ELA-LITERACY.SL.7.1.BCCSS.MATH.CONTENT.6.NS.C.8CCSS.MATH.CONTENT.7.EE.B.4CCSS.ELA-LITERACY.RST.6-8.7CCSS.ELA-LITERACY.SL.7.1.BCCSS.MATH.CONTENT.6.NS.C.8CCSS.MATH.CONTENT.7.EE.B.4CCSS.ELA-LITERACY.RST.6-8.3CCSS.ELA-LITERACY.RST.6-8.7CCSS.ELA-LITERACY.SL.7.1CCSS.MATH.CONTENT.6.SP.B.5CCSS.MATH.CONTENT.7.RP.A.2
CSTA 1B-AP-101B-AP-111B-AP-121B-AP-131B-AP-141B-AP-151B-AP-161B-AP-171B-DA-061B-DA-071B-AP-101B-AP-111B-AP-121B-AP-141B-AP-171B-DA-061B-IC-191B-NI-041B-AP-162-AP-102-AP-122-AP-142-AP-192-DA-082-IC-212-AP-102-AP-112-CT-62-CT-82-DA-72-IC-202-NI-4
FL-CS SC.7.DA.1.1SC.7.DA.1.2SC.7.PE.1.1SC.7.PE.1.2SC.8.DA.1.1SC.8.PE.1.1SC.8.PE.1.2SC.K12.CTR.5.1SC.6.PE.1.1SC.6.PE.1.2SC.6.PE.1.4SC.6.PE.1.6SC.7.PE.1.1SC.7.PE.1.2SC.K12.CTR.2.1SC.K12.CTR.5.1SC.7.PE.1.1SC.7.PE.1.2SC.7.PE.1.4SC.7.PE.1.6SC.8.PE.1.1SC.8.PE.1.2SC.K12.CTR.2.1SC.K12.CTR.5.1SC.6.PE.1.1SC.6.PE.1.2SC.6.PE.1.4SC.6.PE.1.5SC.7.PE.1.1SC.7.PE.1.5SC.K12.CTR.2.1SC.K12.CTR.5.1
ISTE 1.3a1.3b1.4b1.4c1.5b1.5c1.5d1.6a1.6b1.6c1.2c1.3a1.4b1.5b1.5c1.5d1.6c1.7b1.3c1.4c1.5b1.5d1.6a1.6d1.7a1.2c1.3b1.5a1.5b1.5c1.6a1.7a
NGSS MS-ETS1-2MS-ETS1-4MS-LS1-5MS-PS3-3MS-ETS1-2MS-ETS1-3MS-LS1-8MS-PS3-3MS-ETS1-2MS-ETS1-3MS-LS1-8MS-PS4-2MS-ETS1-2MS-ETS1-3MS-PS2-1
NY-CS 6-8.CT.106-8.CT.46-8.CT.86-8.CT.96-8.IC.16-8.IC.46-8.NSD.26-8.NSD.36-8.CT.106-8.CT.46-8.CT.86-8.CT.96-8.IC.16-8.NSD.26-8.NSD.36-8.CT.106-8.CT.46-8.CT.86-8.CT.96-8.IC.16-8.NSD.26-8.NSD.36-8.CT.106-8.CT.46-8.CT.76-8.CT.86-8.CT.96-8.NSD.2
TEKS 126.7.B.10126.7.B.11126.7.B.3126.7.B.6126.7.B.7126.7.B.8126.7.B.9126.7.B.1126.7.B.10126.7.B.3126.7.B.6126.7.B.7126.7.B.8126.7.B.9126.7.D.2126.43.c.3.B126.43.c.4.B126.43.c.4.D126.43.c.4.F126.43.c.5.H126.43.c.7.D126.7.B.11126.43.c.2.B126.43.c.3.A126.43.c.4.B126.43.c.4.C126.43.c.6.A126.43.c.6.C126.43.c.7.C
UT-CS 3.AP.33.AP.44.AP.54.AP.64.DA.35.AP.105.AP.75.AP.85.AP.95.DA.43.AP.33.AP.44.AP.54.DA.34.NI.15.AP.105.AP.75.IC.15.AP.97.AP.37.AP.57.IC.38.AP.48.AP.88.DA.47.AP.37.AP.47.CS.17.CS.37.DA.57.IC.27.NI.1
Cannon

Students explore computational thinking through engaging, themed scenarios. They program robots to harvest melons using light sensors, rescue a stranded friend with loops and conditionals, navigate darkness with sensors and LEDs, and locate a “thief” using randomization. Each challenge integrates coding, problem-solving, and collaboration while connecting to real-world concepts like agriculture, rescue protocols, and adaptability.

Current Status

Not Enrolled

Price

Free

Get Started