Rescue Run – Intermediate

Standards

Framework Standards
ACARA AC9E7LA05AC9M7A03AC9M7A04AC9M8A02AC9M8A03AC9M9A04AC9TDI6P02AC9M10A05AC9M7A04AC9M7A05AC9M9A05AC9M9SP01AC9TDI6P02
Framework Standards
NZC Computational Thinking - PO3Mathematics - Use proportional reasoning to transform numbers and shapes, inc. right-angled triangles. Apply tables, equations, and graphs to explore patterns. Understand area, perimeter, and volume for 2D and 3D shapes. Use visual data to investigate and explain patterns, variations, and chanceComputational Thinking - PO3Mathematics - Use proportional reasoning to transform numbers and shapes, inc. right-angled triangles. Apply tables, equations, and graphs to explore patterns. Understand area, perimeter, and volume for 2D and 3D shapes. Use visual data to investigate and explain patterns, variations, and chance
Framework Standards
UKNC Computing KS3 - Understand several key algorithms that reflect computational thinking; use logical reasoning to compare the utility of alternative algorithms for the same problemComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functionsMathematics KS3 - Reduce a given linear equation in two variables to the standard form y = mx + c; calculate and interpret gradients and interceptsMathematics KS4 - Recognise, sketch and interpret graphs of linear functions, quadratic functions, simple cubic functions, the reciprocal function y = 1/xMathematics KS4 - Sketch translations and reflections of the graph of a given functionMathematics KS4 - Translate simple situations or procedures into algebraic expressions or formulae; derive an equation (or two simultaneous equations), solve the equation(s) and interpret the solutionComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usabilityComputing KS3 - Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known usersComputing KS3 - Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures; design and develop modular programs that use procedures or functionsMathematics KS4 - Calculate or estimate gradients of graphs and areas under graphs, and interpret results in cases such as distance-time graphs, velocity-time graphs and graphs in financial contextsMathematics KS4 - Recognise, sketch and interpret graphs of linear functions, quadratic functions, simple cubic functions, the reciprocal function y = 1/xMathematics KS4 - Where appropriate, interpret simple expressions as functions with inputs and outputs
Framework Standards
CA-CS 3-5.AP.113-5.AP.123-5.AP.163-5.CS.23-5.DA.46-8.AP.136-8.AP.176-8.DA.59-12.AP.153-5.AP.113-5.AP.133-5.AP.146-8.AP.136-8.AP.146-8.AP.156-8.AP.166-8.AP.186-8.AP.196-8.AP.20
CCSS CCSS.ELA-LITERACY.RST.4-5.3CCSS.ELA-LITERACY.SL.5.1.BCCSS.MATH.CONTENT.4.MD.A.1CCSS.MATH.CONTENT.5.G.A.2CCSS.ELA-LITERACY.RST.4-6.3CCSS.MATH.CONTENT.4.MD.A.1CCSS.MATH.CONTENT.6.RP.A.3
CSTA 1B-AP-081B-AP-091B-AP-101B-AP-171B-DA-062-AP-102-AP-122-DA-083A-AP-131B-AP-081B-AP-101B-AP-111B-AP-121B-AP-172-AP-122-AP-132-AP-142-AP-162-AP-18
FL-CS SC.4.PE.1.2SC.4.PE.1.3SC.5.PE.1.2SC.5.PE.1.3SC.6.PE.1.1SC.6.PE.1.6SC.K12.CTR.2.1SC.K12.CTR.5.1SC.4.CS.2.1SC.4.CS.2.3SC.5.CS.2.2SC.5.CS.2.3SC.68.CS.2.5SC.68.CS.3.2SC.68.CT.1.1SC.68.DA.1.1
ISTE 1.3a1.3c1.5a1.5b1.5c1.5d1.6c1.1a1.5b1.5d1.6a1.6c1.7f
NGSS 3-5-ETS1-23-5-ETS1-34-PS3-4MS-ETS1-2MS-ETS1-43-5-ETS1-24-ESS2-15-ESS2-1MS-ESS3-3
NY-CS 4-6.CT.104-6.CT.44-6.CT.84-6.CT.94-6.DL.24-6.NSD.24-6.AP.104-6.AP.114-6.AP.124-6.AP.134-6.CS.14-6.CS.24-6.DA.24-6.DA.34-6.DL.14-6.DL.24-6.IC.24-6.IC.3
TEKS 126.43.c.3.B126.43.c.4.B126.43.c.4.D126.7.B.10126.7.B.3126.7.B.5126.7.B.6126.7.B.8126.73.c.4.C126.73.c.1.A126.73.c.4.E126.73.c.4.F127.763.c.5.A127.763.c.6.C127.763.c.6.D127.763.c.7.F127.763.c.7.G
UT-CS 3.AP.23.AP.34.CS.34.DA.35.AP.57.AP.38.AP.48.DA.4CSIII.AP.33.AP.13.AP.24.AP.35.AP.36.AP.46.CS.27.AP.27.AP.38.AP.5
Fire station

Students engage in two interactive scenarios: a simplified Capture the Flag game where teams program robots to steal flags, and a Science Quest where they collect environmental data to find ideal plant-growing conditions. Both activities blend coding, strategy, and teamwork.

Current Status

Not Enrolled

Price

Free

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