This series fosters social-emotional growth through interactive activities. Students develop positive intelligence by recognizing and reframing negative thoughts, build teamwork skills through inclusive collaboration, strengthen relationships via empathy and respect, and address bullying by promoting kindness. Lessons use gamification to reinforce concepts like resilience, equity, and emotional awareness across age groups.
Details
Computer Science, Literacy, Social Emotional Learning
Kainundrum
Advanced, Beginner, Intermediate, Kindergarten
3 - 8
Standards
CA-CS: 3-5.AP.20 3-5.AP.21 3-5.IC.5 6-8.AP.18 6-8.IC.5 6-8.IC.6 6-8.IC.7 9-12.AP.26 9-12.AP.27 9-12.IC.14 9-12.IC.15 9-12.IC.16 9-12.IC.17 9-12.IC.19 K-2.AP.17 K-2.IC.2
CCSS: CCSS.ELA-LITERACY.SL.5.1 CCSS.ELA-LITERACY.SL.8.1 CCSS.ELA-LITERACY.SL.8.1.D CCSS.ELA-LITERACY.W.6.6 CCSS.ELA-LITERACY.W.7.6 CCSS.ELA-LITERACY.W.7.7 CCSS.MATH.CONTENT.6.NS.C.6 CCSS.MATH.PRACTICE.MP1 CCSS.MATH.PRACTICE.MP4
CSTA: 1A-AP-15 1A-IC-17 1B-AP-16 1B-AP-17 1B-IC-20 2-AP-18 2-IC-21 2-IC-22 2-IC-23 3A-AP-22 3A-AP-23 3A-IC-24 3A-IC-25 3A-IC-26 3A-IC-27 3A-IC-29
FL-CS: SC.35.CS-CP.2.12 SC.35.CS-CP.2.13 SC.35.CS-CS.3.4 SC.68.CS-CP.2.8 SC.68.CS-CS.3.2 SC.68.CS-CS.3.3 SC.68.CS-CS.3.4 SC.912.CS-CP.2.16 SC.912.CS-CP.2.17 SC.912.CS-CS.3.13 SC.912.CS-CS.3.14 SC.912.CS-CS.3.15 SC.912.CS-CS.3.17 SC.912.CS-CS.3.18 SC.K2.CS-CP.1.7 SC.K2.CS-CS.3.2
ISTE: 1.5d 1.6b 1.6c 1.6d 1.7c 1.7d 1.7e 1.7f
NGSS: 3-5-ETS1-2 3-PS2-4 4-PS4-3 5-PS1-3 MS-ETS1-2 MS-ETS1-3 MS-LS2-1 MS-PS4-3
TEKS: 126.73.c.4.F 126.73.c.7.C 127.763.c.5.E 127.763.c.6.D 127.763.c.6.E 127.763.c.7.E 127.763.c.7.F 127.763.c.7.G 127.789.c.6.D 127.789.c.6.E 127.789.c.7.N 127.789.c.7.O 127.789.c.7.P 127.789.c.7.Q 127.789.c.7.S
Utah CS: 1.AP.8 5.AP.10 5.AP.11 5.IC.3 7.AP.7 7.IC.3 7.IC.4 7.IC.5 CSIII.AP.13 CSIII.AP.14 CSIII.IC.14 CSIII.IC.15 CSIII.IC.16 CSIII.IC.17 CSIII.IC.19 K.IC.2
SEL Lessons
Current Status
Not Enrolled
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Price
Free