Smart City – Beginner

Standards

Framework Standards
ACARA AC9TDI4P02AC9TDI4P04AC9TDI4P02AC9TDI4P03
Framework Standards
NZC Computational Thinking - PO2Computational Thinking - PO3Computational Thinking - PO2Computational Thinking - PO4
Framework Standards
UKNC Computing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS3 - Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systemsComputing KS3 - Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concernsComputing KS3 - Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systemsComputing KS2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller partsComputing KS2 - Use sequence, selection, and repetition in programs; work with variables and various forms of input and outputComputing KS2 - Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contactComputing KS3 - Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
Framework Standards
CA-CS K-2.AP.10K-2.AP.12K-2.AP.13K-2.CS.1K-2.CS.2K-2.IC.183-5.AP.113-5.AP.123-5.AP.153-5.AP.193-5.AP.21K-2.AP.09K-2.CS.4
CCSS CCSS.ELA-LITERACY.RL.2.3CCSS.ELA-LITERACY.SL.2.2CCSS.MATH.CONTENT.2.MD.D.10CCSS.ELA-LITERACY.SL.3.4CCSS.MATH.CONTENT.2.G.A.1CCSS.MATH.PRACTICE.MP5
CSTA 2-AP-102-AP-122-AP-192-CS-012-DA-072-DA-082-IC-211A-AP-091A-CS-021B-AP-081B-AP-101B-AP-111B-AP-151B-AP-17
FL-CS SC.2.PE.3.1SC.2.PE.3.2SC.2.PE.3.3SC.2.PE.3.4SC.3.PE.3.3SC.3.PE.3.4SC.K12.CTR.1.1SC.K12.CTR.2.1SC.K12.CTR.4.1SC.K12.CTR.5.1SC.K12.CTR.6.1SC.K12.CTR.7.1SC.1.CS.2.1SC.1.CS.3.1SC.2.CS.2.1SC.3.CS.2.1SC.68.CS.2.1SC.68.CS.3.1SC.K.CS.2.1SC.K.CS.3.1
ISTE 1.1c1.3b1.3c1.5b1.5c1.6b1.7a1.4b1.5b1.5d1.6b1.6d
NGSS 2-LS2-12-LS4-12-PS1-13-LS1-13-LS3-22-PS1-13-5-ETS1-24-PS4-3
NY-CS 2-3.CT.42-3.CT.52-3.CT.62-3.CT.82-3.DL.22-3.IC.12-3.IC.32-3.IC.62-3.CT.102-3.CT.42-3.CT.62-3.CT.94-6.CT.104-6.CT.44-6.CT.64-6.CT.9
SC-CS 3.AP.1.13.AP.2.13.AP.3.13.AP.4.13.CS.1.1
TEKS 126.43.c.1.A126.43.c.3.A126.43.c.3.B126.43.c.4.B126.43.c.4.D126.43.c.5.E126.43.c.7.D127.763.c.4.C127.763.c.4.D127.763.c.5.E127.763.c.5.F127.789.c.5.D127.789.c.5.F
UT-CS 2.CS.15.DA.16.AP.16.AP.36.AP.56.DA.16.IC.23.AP.23.AP.35.AP.115.AP.55.AP.9K.AP.3K.CS.3
Shops

Students explore cause-and-effect relationships through a role-playing scenario involving a police officer, beekeeper, and friend. Using robots, they navigate a town, solving interconnected challenges (coffee delivery, bee allergies, lost puppy) while learning coding basics. Highlights real-world consequences of small actions.

Current Status

Not Enrolled

Price

Free

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