K
1
2
3
4
5
6
7
8
9
10
Grades: 7 - 8
min
Computer Science, Literacy, Social Emotional Learning
Lesson Overview: Bullying Objective: Teach empathy, respect, kindness, and fairness to combat bullying in various forms. Activity: Interactive game where […]
Author: Kai's Edu
0
Lesson Overview: Positive Relationships Objective: Teach students that treating others with respect and empathy fosters positive relationships and lasting friendships. […]
Grades: 3 - 8
Computer Science, Social Emotional Learning
Lesson Overview: Teamwork makes Dreamwork Objective: Teach students the value of diversity, equity, and teamwork to foster respect, fair play, […]
Lesson Overview: Positive Intelligence Objective: Train the brain to adopt a positive mindset by recognizing and overcoming negative thoughts (Saboteurs) […]
Grades: 5 - 6
45 - 60 min
Computer Science, Social Studies
Lesson Overview: Pickett’s Retreat: A Journey from Gettysburg to Coding Comprehension Objective: Students will explore the Battle of Gettysburg, focusing […]
Grades: 3 - 5
30 min
Computer Science
Lesson Overview: KaiBot Cadet Training Objective: Teach basic coding concepts using screen-free cards and Blockly to guide KaiBot and solve […]
Grades: 2 - 4
Lesson Overview: Chameleon Maze Objective: Students develop coding algorithms to navigate KaiBot through a maze, collecting insects to lure a […]
Grades: 3 - 4
Computer Science, Mathematics, Social Emotional Learning
Lesson Overview: SEL & ELA with KaiBot Objective: Explore emotions through coding, adjectives, and group discussion. Activity: Students code KaiBot […]
Grades: K - 3
Lesson Overview: Door 1, 2 or 3? Objective: Teach coding fundamentals (sequences, loops, conditionals) through a maze-solving challenge. Activity: Students […]
Grades: K - 4
60 min
Computer Science, Mathematics
Lesson Overview: Screen-Free Coding with KaiBot Objective: Teach algorithmic thinking and sequencing by guiding KaiBot to collect paint buckets for […]
Biology, Computer Science, Geography, Science, Social Studies
Lesson Overview: Exploring Whale Migration and Coding Challenges Objective: Investigate whale migration, reproduction, and predators while applying screen-free coding concepts. […]
45 min
Biology, Computer Science, Science
Lesson Overview: Help KaiBot Grow Vegetables Objective: Create algorithms to help KaiBot plant and grow vegetables, integrating screen-free and Blockly […]
Computer Science, Literacy
Lesson Overview: Computational Comprehension – The Very Hungry Caterpillar Objective: Students will identify key details in the text using KaiBot […]
Author: Alicia Verwij
Grades: K - 1
Lesson Overview: Seek and Find Objective: Students will isolate phonemes in CVC words and demonstrate letter-sound correspondence using coding with […]
Lesson Overview: Vowel Voices Objective: Students will identify short & long vowel sounds and connect them to self-awareness by recognizing […]
Grades: 6 - 8
Lesson Overview: Heart Attack Objective: Use true/false conditions to improve an algorithm and navigate KaiBot through a maze faster. Activity: […]
Art, Computer Science, Social Studies
Lesson Overview: Starry, Starry Night Sky Objective: Explore astronomy, constellations, and celestial navigation while integrating coding and math through hands-on […]
Lesson Overview: Which one is not like the others? Objective: Students will draw and analyze shapes (rhombuses, rectangles, squares) to […]
Lesson Overview: Pingu, the Penguin is Lost Objective: Use logic/variables to code KaiBot and guide Pingu home. Activity: Create paths […]
Computer Science, English Language Arts, Mathematics, Social Emotional Learning
Lesson Overview: Right or Wrong in Cybersecurity Objective: Teach cybersecurity basics and online safety through real-world problems and ethical decision-making. […]
Art, Computer Science, Mathematics
Lesson Overview: Unicorns and Rainbows Objective: Teach color mixing, coding sequences, and symbolism of unicorns/rainbows using KaiBots. Activity: Code RGB […]
Computer Science, English Language Arts, Mathematics
Lesson Overview: Kaibot Visits the Amusement Park Objective: Students program KaiBot to navigate an amusement park map, integrating math (coordinates, […]
Grades: 1 - 3
Lesson Overview: Using Loops on the Sportsfield Objective: Students use loops and functions to program KaiBot through a square race […]
Art, Computer Science, English Language Arts, Geography, Mathematics, Science
Lesson Overview: We Visit the Castle Objective: Students design a map with obstacles and code KaiBot’s route to a castle […]
Lesson Overview: How can we get to 8? Objective: Students decompose the number 8 into pairs using algorithms, linking math […]